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New Star System

Discussion in 'Game Discussion' started by TVNPryde, 10 Jun 2018.

  1. TVNPryde

    TVNPryde Well-Known Member

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    The current star system favors those blindly damage dealers more than teamwork and wins. I have a suggestion to tweak the star system a bit to favor teamwork and wins more. I commented this somewhere but wanted to create its own thread. The current star system still use as a base calculation.
    • Add 1 additional star to everyone on the winning team. Players on the winning team will get 2 or 3 stars depend on their contributions.
    • Subtract 1 star for the losing team. Players on the losing team can only get 0 or 1 star. 1 star will be hard to get as it's equals the former 2-stars loss.
    Example scenario: Let just assume after 100 games and 50% win rate applies. In the old system, a player that average 2 stars for every win and half star for every loss, that's 125 stars for 100 game. In the new system, that same player will average about 2.5 stars in wins and 0 star for losses. That's also came out to be 125 stars after 100 games.

    The 3 stars wins and 2 stars losses are way too uncommon so I disregard here. If win means more than dealing damages, people will work together more so 3 star win will be extremely rare. Remember that everyone is in the battle the whole time. For those who say they have 3 stars win and 2 stars losses often, you're playing the system and hurting the weaker players in the process.

    I believe this system will make the battle more enjoyable for all. It eliminates those mindless damage dealers that dies 5-6 times in a battle. They probably get nothing in a loss. Also help those lower players in the battle get more stars in win.

    Lastly, the only way to get a 1 star loss is if you float all throughout battle. They deserve 1 star for taking damages that would've gone to the active players.
     
    Darth Reaper likes this.
  2. ForgetIt

    ForgetIt Member

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    This essentially make it a win event.
    It sucks. It makes completing the event even harder.
    In star events, I deal a fair amount of damages, and I got >50% win. (I think, didn't actually count)
    In the win event, I lost almost 90% of the matches. Pretty much all efforts go wasted. (I pretty much gave up and skipped the event)
    Dealing damage and win are not totally exclusive. You have to deal damage in order to have a kill.

    P. S. Even though I don't agree with your suggestion, I did have many matches today with players (on my team, sadly) that you described. It's sad, they just hide somewhere dealing damages but can't really kill enemy, while I and one or two teammates were having difficult time taking fire from enemy and trying to make kills.
     
  3. TVNPryde

    TVNPryde Well-Known Member

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    My suggestion is still giving the same amount of stars at the end. Just making win means more.
     
  4. ForgetIt

    ForgetIt Member

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    You said:
    So basically the losing team will not get any stars, as most only get 1 or 0 in the current system.

    No offence, I don't believe in 50% win-ratio, especially when it's only over a period of a couple of days.
    I'd rather rest a little and trying battle again at a later time.

    As for the damage dealer issue, I wonder if it's possible to give contributions from close encounter a higher ratio than long range contribution? That might solve the damage dealer issue?
     
  5. TVNPryde

    TVNPryde Well-Known Member

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    You don't get 1 star in the loss but you get and additional star when you win. After each battle that have a decision, 5 players will win and 5 will lose. A tie should stay the same since it adds/minuses 0 star.

    You can't measure contributions by range. Play style depends on the weapons you carry.
     
  6. ForgetIt

    ForgetIt Member

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    This only works if win ratio is 50%.
    Like I said, I don't believe in that, especially only for a period of a few days.

    The reasoning is that in close combat, the player is not only doing damage, but also taking damage and distracting the enemy.
    Therefore, I think it is fair to say that he does indeed have more contribution.
    Players that have mixed short/long range weapon will have a mix of boosted contribution or regular contribution depending on how they play.
    Players that decided to stay in a safe harbour to just deal damage while teammates are doing the hard work deserve to have a lower contribution, right?
     
  7. Darth Reaper

    Darth Reaper Active Member

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    I agree because I was playing fixer oh man the battle was toughest I ever play I healing my teammates much I can and we won 6-5 for 5 minutes. I get 1 STAR I was like seriously!!:mad::mad:
    Here my picture

    YES 80K healing point and 1 star! I was so MAD
     

    Attached Files:

    Heroic Mattias likes this.
  8. TVNPryde

    TVNPryde Well-Known Member

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    It would be really hard for any system to determine that. I had battle where teammate just stay behind the rock and use only 2 firebombs. He did almost top damages because he didn't die so he doesn't have to have those 10 wait to respawn. How would the system know that? He got stars because of the fire assistance.
     
  9. TVNPryde

    TVNPryde Well-Known Member

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    Thank you as that screenshot perfectly illustrate my point. Your team play smartly by not pressing so they should be rewarded more than just doing dumb damages. The other team played well too but in a long run, they will get more stars in wins. The devs should look at your battle and doing something about fixer contributions.
     
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  10. Darth Reaper

    Darth Reaper Active Member

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    You very welcome, yes other teams was damaged us badly but dang I healing them like maniac!! Yes you right Dev should fix correctly, if fixer healing points over 20K with win 2 Stars for lost 1 star BUT over 50K healing points with win should have 3 stars WITH 2K to 3K damage then yeah but no damage at all then 2 Stars, I hope make sense.
     
  11. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Too extreme imo. Seems like you're thinking that the minimum star adjustment needs to be in units of 1. When instead (and I think more preferably) fractional adjustments could be made behind he scenes which round to the nearest star.

    I do think in the star deathmatches there's too much incentive to run in and die over and over. Maybe some kind of penalty should start to be factored into the stars calc if you die more than twice, shrug.
     
    Last edited: 11 Jun 2018
  12. Heroic Mattias

    Heroic Mattias New Member

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    Yeah, I agree with that. I play a healer in these deathmatches and I don't die that often because I am either healing myself or hiding behind something while healing my teammates as fast as possible. It sucks when a teammate rushes in because I struggle to heal them when they are A) far away and B) in the middle of the enemy team with five people shooting at them. The number of times you die should also play a role in determining your total stars, but not a huge impact because it could lead to a lot of players hiding. Also, speeders tend to draw the enemy fire and serve as a distraction so they tend to deal less damage and die more, so that should also be considered.
     
  13. Jamesnyc

    Jamesnyc Active Member

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    Blah blah blah.. the events just suck and the dev wont change it ever

    U only win 1 out of 4 or 5 u play.. its retarted.. so 0 or 1 star.. never 2 or 3
     
  14. TVNPryde

    TVNPryde Well-Known Member

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    Remember that every time 1 team wins, another team loses. Therefore the number of stars given out will be similar to the current system. How other manipulating the win-loss in TDM is another thread. The suggestive system giving more incentive to the winning team.

    The current star system of 125 stars required for legendary perk equal to about 50 wins. Assuming people (non-fixer) average about 2 stars per win and half star per loss. That's about 100 games. Now the new system help out fixers a bit because it's a hybrid with the win system. 50-55 wins and a fixer can also get the legendary perk. Many that disagrees likely not playing fixer in these TDM.
     
    Heroic Mattias likes this.
  15. Darth Reaper

    Darth Reaper Active Member

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    This is mess up, 12K he got 2 Stars
    And I had 13K and get 1 Star

    Not only this time happened more than 50th time it getting frustrates. Right now I’m on 44/60 for legendary perk in few hours will be over.
     

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  16. Heroic Mattias

    Heroic Mattias New Member

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    I think he got 2 stars because he got 4 kills, while you only got 1 kill. This suggests that kills are factored into the star system.
     
  17. TVNPryde

    TVNPryde Well-Known Member

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    He got 2 stars from the fires that assisted extra cannon damages.
     

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