The current star system favors those blindly damage dealers more than teamwork and wins. I have a suggestion to tweak the star system a bit to favor teamwork and wins more. I commented this somewhere but wanted to create its own thread. The current star system still use as a base calculation.
- Add 1 additional star to everyone on the winning team. Players on the winning team will get 2 or 3 stars depend on their contributions.
- Subtract 1 star for the losing team. Players on the losing team can only get 0 or 1 star. 1 star will be hard to get as it's equals the former 2-stars loss.
Example scenario: Let just assume after 100 games and 50% win rate applies. In the old system, a player that average 2 stars for every win and half star for every loss, that's 125 stars for 100 game. In the new system, that same player will average about 2.5 stars in wins and 0 star for losses. That's also came out to be 125 stars after 100 games.
The 3 stars wins and 2 stars losses are way too uncommon so I disregard here. If win means more than dealing damages, people will work together more so 3 star win will be extremely rare. Remember that everyone is in the battle the whole time. For those who say they have 3 stars win and 2 stars losses often, you're playing the system and hurting the weaker players in the process.
I believe this system will make the battle more enjoyable for all. It eliminates those mindless damage dealers that dies 5-6 times in a battle. They probably get nothing in a loss. Also help those lower players in the battle get more stars in win.
Lastly, the only way to get a 1 star loss is if you float all throughout battle. They deserve 1 star for taking damages that would've gone to the active players.
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