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Godlike Class

Discussion in 'Suggestions & Ideas' started by HARPO!, 28 May 2018.

  1. HARPO!

    HARPO! Well-Known Member

    Joined:
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    I’m a Performer! Television and Stage!
    Location:
    America
    Barrage- shoots 5 standard mortar shots in the air, lights enemies on fire for a 1/4 of the damage taken and burn damage lasts for 4 seconds.

    Acid Cannon- lasts for 10 seconds, goes straight through defense, increases the chance of crits and crit damage.

    Rocket Launcher- gigantic rocket that fires an enormous projectile that does a great amount of damage. Huge AOE affect.

    Fire Wall- makes a big wall of fire that does a lot of damage per second

    Shock Pulse - huge AOE affect around your ship

    Tesla Dome - huge amount of health bubble that can fit an entire team in.

    Replenish Pulse- instantly gives people a lot of health in the radius of the pulse

    Health field- makes a field of healing that can be shot far distance and up close


    Now I don’t know how these weapons will be achievable. Maybe through new events or stuff like that. But it’s cool to think of stuff like this. What are you guy’s ideas?
     
    Last edited: 31 May 2018
  2. TRFrostSaker

    TRFrostSaker Member

    Joined:
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    Occupation:
    Programmer
    Location:
    Guatemala
    My suggestions:
    Mine mortar - A standard mortar that shoots an assembled mine, if it hit you in the center the mine explotes, else the mine stays there and works as a normal mine.
    Anti-heal cannon - Works as a standard cannon but when it hits a target it applies a "anti-heal" effect for 5s where all the heal the target would recibe becomes damage. (Bandages and enemy healing counts).

    Electro shield - It gives you HP and enemies that "touch" your ship get stunned and turret block for 5s.
    Angel shield - Gives you extra armor and when you'll take a fatal blown you survive with 1hp (removes any fire damage, can only be used once per game no matter how many you have equipped).

    Charm bolt - Works like a tesla bolt but when a target is hit, that target start to move in the direction of the enemy for 6s.
    Jump board - Works like a nitro, but with less boost and makes you jump in the direction you're facing avoiding any type of splash damage, can be used to jump over small terrain or projectiles.

    Explosive heal cannon - Works as en explosive cannon but heals the target(s).
    Guardian angel - Works as a normal heal beam, but if you shoot it to a dead ally ship you die and that player is revived with 1hp and healed with your current HP.




    I like the idea of the acid cannon and Health field. Rocket launcher might be to unfair for speeders. Tesla dome sounds like a nightmare for mortar shooters xD.
     
    TheAntiSnipe and HARPO! like this.
  3. KINGIVANOV

    KINGIVANOV Well-Known Member

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    Multi mortar isn’t a good name, Barrage is better
     
    TRFrostSaker, HARPO! and TheAntiSnipe like this.
  4. Ash KOT

    Ash KOT MVP

    Joined:
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    Revive a dead ship?
    You know most people go to next match or exit when they die?
    So you would be killing yourself to revive a floater?
     
  5. TheFixer27

    TheFixer27 Well-Known Member

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    3 slot items?
     
  6. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    lol i mentioned it as a super saiyan fixer ability in a post but yeah...that problem of people goneskis
     
    TRFrostSaker likes this.
  7. HARPO!

    HARPO! Well-Known Member

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    I’m a Performer! Television and Stage!
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    That’s wayyyyyy better!!!
     
  8. TRFrostSaker

    TRFrostSaker Member

    Joined:
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    Occupation:
    Programmer
    Location:
    Guatemala
    How about...
    Guardian angel - Works as a normal heal beam, but it applies a "angel" status for 8s, where if that ship dies it is revived with 1hp and healed with your current HP, but you die.

    Better? :p
     
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