The 3.0 update is awesome for implemented new content to game, but however why do I get the feeling that devs just copy old reward system into the death match (DM) reward system. Why i got this feeling?, lets take a look at my entire battle log for playing DM
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out of 18 games in which we won, ONLY 18% of those games (4 games) managed to achieve a 2 stars victory
out of 26 games in which I loss, ONLY 11% of those games (3 games) managed to achieve a 1 star loss
Why it is so hard for fixer to get more than 1 star for when we lose and 2 star when we win. Simple it is because the reward system is completely bias against fixer, let take a closer look at those battle bay
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as you can see the system clearly favor dmg than heals in DM, what the system is effectively telling me is "Screw you for playing fixer in DM" as way as heal doesn't mean anything in terms of contribution to the whole team i.e. healing your teammates when they are low health and keeping in game longer is a punishable act by reduced star reward when you win and no star when you lose.
I understand if the devs says that "friends are easier to see than unfriends" but not to the point of heal doesn't mean anything. Devs either need to revamp the reward system for fixers or tell us how the algorithm for fixer reward system. It has literally take twice or triple amount of token and time compared shooters in term to reach 20/20 stars
I could hear you guys saying "well switch to another ship then " Don't give me that nonsense, first i can't, because all the resources have been directed toward fixer build as well as the weapons apart from the current weapon I equipped are all tier 1 level 1, I can use but then I been in direct violation of the rule "play to best of your best abilities"
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