From a purely personal perspective (I only have 2*T5 TS’s - RNG loves to taunt me with bandages, frost blasters), my rares are not so strong that extra hp will make a difference. The main benefit to me of my weak TS’s is avoiding sniper crits, if anyone can’t break my TS’s at my infamy range (just below nightmare) they probably shouldn’t be there. I have tried other combinations of yellows, but other ships didn’t have the discipline to not break stun, and I don’t have a long range setup to take advantage of frost.
I therefore wouldn’t give up time protection for extra hp as enforcers can’t self regenerate hp.
I see the main beneficiaries of the hp perks being speeders, not enforcers. Speeders will be able to create a super strong TS, dart in (perhaps absorbing a shot on the way) and then dart back out again without taking damage. Rinse and repeat.
In my opinion, I speculate that this will lead to a resurgence in speeder use (which I think had been happening even before the new update, but will be given fresh encouragement by these perks).
It therefore may be that everyone’s focusing on the wrong ship when talking about these hp perks. (Or maybe not - time will tell)
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