1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

10 things I think I think

Discussion in 'Suggestions & Ideas' started by Claudius Maximus, 11 May 2018.

?

I mainly agree with:

  1. 1

    7 vote(s)
    31.8%
  2. 2

    11 vote(s)
    50.0%
  3. 3

    6 vote(s)
    27.3%
  4. 4

    8 vote(s)
    36.4%
  5. 5

    6 vote(s)
    27.3%
  6. 6

    8 vote(s)
    36.4%
  7. 7

    8 vote(s)
    36.4%
  8. 8

    6 vote(s)
    27.3%
  9. 9

    4 vote(s)
    18.2%
  10. 10

    9 vote(s)
    40.9%
Multiple votes are allowed.
  1. Claudius Maximus

    Claudius Maximus Active Member

    Joined:
    12 Mar 2018
    Messages:
    56
    I'm not getting into any weapon OP-ness - you can't please everyone all of the time.
    Now I'm sure some of these have been said before but here's my thoughts:

    1.
    Rudder/Lube

    I feel these are the most underused items in the game but my experience is that most persons I encounter are running shield/turbo/bandage outside of the rare defender who is filling slots.

    I would suggest combining these items to have the combined rudder lube effect and making it a more viable option.

    So, what to do with existing Rudders/Gear Lubes, just straight convert them to the new item.

    And what about players that are running both... this is unfortunate but I guess this is less than 1% of players. On the plus side you have an extra item to scrap now or an extra duplicate to evolve with.



    2.

    Perk salvage cost

    I think the pearl cost to salvage perks should be removed as it inhibits the changing of play styles and experimenting with new ideas.
    Maybe I want to see how my cannon works with an extra range perk, maybe I want to run damage perks on my BC with my fixer but I want burn perks on the BC with my speeder.

    I don't have the versatility and I'm not willing to spend 100 pearls every time I wish to switch ships and change perks.

    Allow the free changing of perks and it opens the versatility of a players weapons, ships and play styles.


    3.

    Communication

    Getting your team on the same page can be very difficult and frustrating.

    A "hold ground" or "watch out for enemy mine" would be really helpful.

    I know a custom message would be abused by the trolls and then you'd have to monitor for language and all those other headaches so I won't recommend that albeit it would be useful for actual competitive players.

    In the absence of enhanced communication I would like the loading screen show me my friends weapons and items so I can make an educated guess as to their play style. I don't want to see my enemies weapons - as therein lies the game.


    4.

    Fleeting notification between battles.

    I like the "next battle" function, you can go straight into your next game and get in a rhythm - yet it would be nice to have a popup to let me know "new fleet request/message"
    Whilst we're at it, a "guild quest complete" would let me know to switch up to a new one.


    5.

    Give guild leaders a method of managing their guild activity.

    In player profile - last online timestamp - x hours ago

    Guild leader should be able to set sticky message in chat (or in envelope (one per day)) to members.


    6.

    Healing should contribute to guild damage quests

    Doesn't have to be 1:1 ratio, but they should get credit for helping.

    I've said it before, but if a shooter can have 5 weapons all contributing to a single weapon quest, then a fixer needs to be able to contribute in some way.

    If you really need "further balance" allow weapons to contribute to healing quests with a similar ratio.

    #Makefixinggreatagain


    7.

    Tesla Shield vs Tesla Bolt

    With the prominence of double bubble and recent nerf of bolt cooldown, has consideration been given to tweaking the mechanics and allowing the tesla bolt to break shield AND stun (for say - half/quarter of standard stun).

    Just now it's too easy to throw up that 2nd shield when the first one goes down, this would provide a viable counter, opening that window between shield down and shield up.

    Alternatively, and this is just a suggestion, allow the stun to penetrate the bubble instead of removing it and leave them stunned inside it. That way when if the stun timer is greater than remaining shield time they'll have to wait out the stun after shield drops.


    8.

    Repair Bolt vs Tesla Bolt

    This one pains me to say, as I main fixer and use the repair bolt.

    When repair bolt is used on a stunned enemy, and that tesla bolt was delivered by a enemy who has the "Enemy receives no healing when stun is active" ability, then the bolt shouldn't provide full healing in addition to removing the stun.

    It completely negates the telsa bolt ability and it doesn't appear right with me. (Even though I currently enjoy said benefits).


    9.

    Changing of part requirements

    I've noticed the rare + epic requirements for levelling legendaries has apparently doubled at some point.

    In my view this is harsh, penalising those who have still to acquire these legendaries and further increasing the gap between those already with them.

    An extra 329 epic parts and 2272 rare parts (for level 1 to 10) is a big deal and the moving of the goalposts/extra grind required is not appreciated.

    I understand that you may wish to slow the progression before everyone gets tier 5 legendaries, but this sneaky tax is not appreciated.

    It's impossible to "catch up" if I'm being penalised for being late to the party. It's demoralising and feels like I'm being punished.

    If it's a sign of things to come then count me in the disappointed camp.


    10.

    Can we do something with the old power cells:

    I'm not too bothered about epic and legendary cells.
    The excess common/uncommon ones that we're all carrying about cries out for some attention.

    Allow us to cash them in for guild raffle tokens or something for cents on the dollar, and let us get rid of them.

    1 common = 10 tokens
    1 uncommom = 100 tokens
    1 rare = 1000 tokens
    1 epic = 10,000 tokens
    1 legendary = 100,000 tokens

    ...or for whatever rate you want.


    Anyway, thanks for the great game and for taking the time to read my 10 things I think I think :)
     
    Last edited: 11 May 2018
  2. HARPO!

    HARPO! Well-Known Member

    Joined:
    21 Nov 2017
    Messages:
    1,705
    Occupation:
    I’m a Performer! Television and Stage!
    Location:
    America
    Rudder/lube is lame. I say give every ship another blue slot. Or increase the slot of a bandage to 2, and make it do 5% more healing.
     
    Rainbow Warrior likes this.
  3. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    @Claudius Maximus, you should make the poll able to select multiple (all of them), change your votes and to show what you voted for. Just a suggestion.

    I agree with every single one of your suggestions. Well done.

    thumb.gif
     
    Ket_raB, Ash KOT, wcc634 and 8 others like this.
  4. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Exactly. Multiple options selection. And glad to see a fixer saying tesla stun is broken and useless not like other hypocrites on this forum;).
     
  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Love it! Agreed to all 10!


    So... +10... I guess?
     
  6. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    1) I like it but I don't want to face more speeders with that 1x1 advantage the rudder provides. I know I'm being selfish here :D
    2 - 6 ) I loved it
    7) best ideas so far, any of them would be welcome
    8) Idk lol
    9) I didn't notice it
    10) loved it :D
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I'd rather face a more mobile Speeder than one that can simply run away and heal itself.
     
  8. Bradley Thorinsson

    Bradley Thorinsson Well-Known Member

    Joined:
    1 Oct 2017
    Messages:
    465
    I'd rather not face a speeder at all.
    That being said: Devs!
    Nerf them to shit! Just like you did the raffle.
     
  9. Claudius Maximus

    Claudius Maximus Active Member

    Joined:
    12 Mar 2018
    Messages:
    56
    Thanks for the support of multiple of the ideas.

    My thought process in leaving it one vote per person was to give a better indication of what one individual thing is “most” important to players.

    I’m going to leave the poll as pick your favourite instead which are you think are good.

    Thanks again
     
    Rainbow Warrior likes this.
  10. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    Nice post, I like most of them!

    Repair Bolt clearing Tesla Bolt stun isnt a given, its a loss of 5% health investment. They might aswell remove that talent if they wont let the Bolt heal when it removes a stun. For the Tesla Bolt player there is the option of stunning the Bolt casting Fixer rather than someone else :)

    About #9: The game will need catchup mechanics at some point, perhaps by given more and better rewards when leveling up.
     
    Babablacksheep likes this.
  11. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    You wouldn't if you were a Rudder/ tesla bolt/ Flare speeder ;) once you engage a 1x1 situation there's no running, one boat is going to sink ;)
     
    wreck your day likes this.
  12. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    1. Blue items are really broken, but I don’t think combining rudder/lube would be enough to save them. I think they should just scrap the whole system and start over with stat buff items.

    2. Absolutely, perk salvage is just annoying. It should ‘at least’ be free with VIP.

    3-5. Yes, yes, and yes. All these improvements would be welcome. At least they could let us tap the mini map to set an objective or meeting point.

    6. Honestly, I don’t know why they weren’t able to come up with this themselves. Why is it so hard to show a bit of finesse, and realise that there might be a point in between OP and useless.

    7-8. I think Tesla Bolt needs reworking, to make it more useful again, especially in lower leagues. These changes would be a good place to start.

    9. I honestly hadn’t noticed.

    10. Powercells never bothered me, but they do seem a bit pointless.
     
    Rainbow Warrior likes this.
  13. Hokuse

    Hokuse Well-Known Member

    Joined:
    31 Aug 2017
    Messages:
    356
    Lube and rudder isn't trash. Yes they are not popular but not trash. I as a speeder very afraid of facing defenders or shooters using lube. If everyone used gear lube, speeders are no more exist :confused: also rudder is cool too. I see you never seen a powerful speeder with rudder. When he jump to enemy team, you can't turn your turret to him. Also rudder helps you to dodging most of shots. If you just combine them as a one item, it would be OP.
     
  14. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Just faced a speeder today 6k hp no bandage using a rudder he was damn hard to focus almost single handedly destroyed everyone with carronade and explosive cannon. If friendly team doesn't have mines rudder speeder runs havoc.
     
  15. Hokuse

    Hokuse Well-Known Member

    Joined:
    31 Aug 2017
    Messages:
    356
    Yeah and people don't even try of them. More and more hp seems better to people but it doesn't. All of that depends your style.
     
  16. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

    Joined:
    24 Feb 2018
    Messages:
    1,148
    Location:
    A Place that u could never imagine :P
    I love it:):):):):):):):):oops::oops::oops:
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    A rudder build is like a binitro build. You never really realize how good it is until you use it, or see it used.

    The other day I was running customs with some newbies, so I was using t1 rares and had removed my shield and added a t2 rare rudder in its place on my speeder. When I logged in the next day, I equipped my main guns but forgot about the rudder. For the next five matches, I was a 2k HP speeder(until I realized I had that little HP) and I was wondering what had made my speeder become a mean machine that turns on a dime. The fifth battle, where I exited to the bay and read a message(it was @ViscountSniffit I believe) from a friend that asked why I was using rudder.

    That was when it hit me. If someone has their entry and exit points clear as a speeder, as well as engagement time, they can waltz through an unsuspecting enemy team without catching any lead. Also, maxed agility is cheap for speeders: t4 rare with epic perks, and youre in business!
     
  18. Gnu

    Gnu Well-Known Member

    Joined:
    7 Apr 2017
    Messages:
    1,008
    Occupation:
    Games
    Location:
    Australia
    682CB537-DDA0-458B-8C34-13BB2FE0B8DC.jpeg


    Common = 120,230 Tokens
    Uncommon = 841,900 Tokens
    Rare = 1,300,000 Tokens
    Epic = 4,280,000 Tokens
    Legendary = 7,800,000 Tokens


    E0CC74D3-A197-45B9-93BE-AB669028951F.jpeg
    Total Tokens: 14,342,220


    6F90B968-38A5-4E71-8248-8D74F93C16D3.jpeg
    At least 4097 chances at the raffle.

    5B81DF6D-513E-401D-928E-1CBCACFA1597.jpeg
    At least 341 chances at the legendary raffle

    Balanced. #GnuIsANerd
     
    Nikkie!, Ket_raB, Miathan and 7 others like this.
  19. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    Neither Rudder nor Gear Lube are horrible & both could have uses. The problem is more that Turbo & Shields (&, to a lesser degree, Bandage) are as powerful as they are. My epic Standard Shield will provide 2631 hp when fully leveled, no amount of Turret or Boat agility can compete with that.

    Here’s what I would do:
    1. Boost boats base Speed significantly & balance Turbos to still be able to bring you to speed cap (but with base and cap being much closer to eachother).
    2. Cut Shield Hp in half (atleast) - Or for a start have a look at how crazy the interaction between hp perks, Shield % talents & boat % talents is. An alternative could be to drastically reduce the Hp perks, which would also make defense perks worth considering again.
    3. Make sure Bandage is balanced resonable against the nerfed Shields.
     
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    The problem here is that weapon firepower is not gonna increase, and F2P ships in NML are probably gonna fall out of there and never get back with even maxed shields, because LT5 weps are pretty much oneshot after that point. What about that?
     

Share This Page