hey, i finally joined the forum (rovio supports said that here the devs read everything, i hope so...)
I already submitted my ship to the devs, but they said it should be appreciated here before be taken in account.
It cannot have yellow slots, i mean, control items have so many problems between being OP and TRASH that is better to leave them to enforcers and speeders (and fixers, even if so marginally).
At now we have (MK6) ( I.T.I.= In Battle Items)
shooter = 8RRRRR+4BBB = 8 SLOTS / 12 POWER / 5 ITI = HIGHEST power and TOP firepower of all ships, AVERAGE tuning, TOTAL LACK of yellow. (a nerf in POWER?)
defender = 5RRR+6BBBBB = 8 SLOTS / 11 POWER / 3 ITI = HIGHEST tuning and HP/DEF, AVERAGE firepower, POOR ITI (why defender? 1 less (B) for one (Y) or (G)?) TOTAL LACK of yellow,
speeder = 3RR+4YYY+4BBB = 8 SLOTS /11 POWER / 5 ITI = HIGHEST speed and good maneuver, AVERAGE tuning. POOR firepower TOTAL LACK of durability
enforcer = 3RRR+5YYY+3BB = 8 SLOTS /11 POWER / 6 ITI = HIGHEST ITI, tied with fixer. AVERAGE firepower. POOR tuning TOTAL LACK of nothing, really...
FIXER = 3RR+1Y+5GGG+2BB = 8 SLOTS / 11 POWER / 6 ITI = HIGHEST versatility and ITI. ONLY G, AVERAGE durability and maneuver. POOR firepower AND tuning TOTAL LACK of nothing, really...
What Battle Bay needs is a second ship that can use GREEN slots. If you run a fixer, you can start shooting for real at mk6 and above. Basically, you better have to take care of your mates to not being a burden. but even from mk6, your role is tied to the idea that you HELP others, and never considered as "a ship by his own". This makes repair bolt the top used recovery, with second the repair pulse. In mk6 and up, i think double pulse and a bolt are perfect. But tape and box launcher? And for all the guys that LOVES shoot a lot?
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