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Every Shot Counts Balance Update

Discussion in 'Suggestions & Ideas' started by HARPO!, 30 Apr 2018.

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  1. HARPO!

    HARPO! Well-Known Member

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    Nerf everything. Cannons are way too op

    Bring back frost

    Fire duration on firebomb and flare needs to be changed

    They are too op

    Make it so that you have to continuously land shots in order to make progress in killing someone
     
    Blueee likes this.
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like this, though it'll be unfair to most.
     
    Litcex likes this.
  3. envylife

    envylife Well-Known Member

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    Why? I can't tell whether or not this is all a joke when T5 Rare Fire bomb deals 1008 damage per shot while T5 Rare Big Berta deals 1297 damage with the same recycle time, though smaller area. Buff Fire Bomb? And Frost!
     
  4. Spongeboat

    Spongeboat Well-Known Member

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    I can't tell if it's a joke or serious.
    If it's a joke, it's not very funny.
    If you're being serious, then you need help.
     
  5. HARPO!

    HARPO! Well-Known Member

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    I’m being serious and the one that needs help is the game. It’s running off F2P players and the fun.
     
    Blueee likes this.
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Question is, how do you plan on implementing THAT?
     
  7. HARPO!

    HARPO! Well-Known Member

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    Just lower the damage on cannons. Getting 2/3 shotted is annoying. I mean srsly a mk6 shooter went down with only three big cannon shots in a battle today. I say that fire damage cannon shots shouldn’t be so powerful. The only heavy power thing in this game should be torps, mines, and the Big Berta and maybe railgun.

    Also sniper cannon shouldn’t crit up close. The closer you are to an enemy the less of a chance you have to crit.
     
  8. A55A51N

    A55A51N Well-Known Member

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    He does need help, doesn’t he?
     
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  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Um... How much exactly?
     
  10. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Those who get 2 3 shotted needs learn how to play.
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I'll say amen to that.
     
    Rainbow Warrior and A55A51N like this.
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    BUT let him finish before I give my opinion.
     
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  13. Shadow Moon!

    Shadow Moon! Well-Known Member

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    His ideas feels like reservation system in India:p. Reduce damage so others can survive.
     
  14. Neptune_Gaming

    Neptune_Gaming Well-Known Member

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    Lol, so true
     
  15. envylife

    envylife Well-Known Member

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    Buff the shields?
     
    Litcex likes this.
  16. Hazimi

    Hazimi Active Member

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    Seeiously, again with the nerf?
    I think if one want some item to be nerf he/she should give a detail explanation with some data. Not just base on 1 match he/she play.
    Im getting tired of this whining, and im also an f2p player.
     
  17. Djradnad

    Djradnad Well-Known Member

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    A new gun that deals more damage with consecutive shots would’ve been a better suggestion
     
    Rainbow Warrior and k406k like this.
  18. DragonLegend

    DragonLegend Well-Known Member

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    I m not really sure what to say to it...
    Those cannons with high damage does have low range means u have to get that close while dodging motars ,torps and railguns. And for burn perks to work they have to set fire.

    Motars are underused not because of less damage but they are slow ( actually ship got faster).
    Only if there were some talents for faster motar/grenade projectile.
    Torps are balanced
     
    Last edited: 30 Apr 2018
  19. HARPO!

    HARPO! Well-Known Member

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    those who are getting two three shotted are getting two three shotted because dont pay to win. even though the other side might have good weapons and you have good skills it doesnt really matter. One shot is all they need to land on you for half or 2/3 of your health to go missing. And if they are in ace I like me then don't count on them to miss.

    its just the fire cannon combo. It's the new frost torp combo and anyone who thinks otherwise is wrong. You can absorb an easy 3000 damage by being lit on fire once in precarious situations and then take an extra 1000 by the flare that's on you. If you're lucky, its just one flare.

    Well what's you thought on the issue because I'd rather hear constructive feedback instead of a little punk acting like a know it all on my thread, Seriously dude, why do you not like me?
     
    Blueee likes this.
  20. HARPO!

    HARPO! Well-Known Member

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    i was thinking that. Or else buff the defence perk and give defence to all ships. cause in the meta right now anyone could have op weapons
    I wouldn't count out the range on a blast of explosive cannon. They are definitely able to reach people. And everyone on the bay has one now so in order to use yours, you gotta get hit by the other guys's cannon, or dodge it.
    Flare has insane range because of all of the range perks you can put on it. Plus, fire bomb has nice range close and long distance so you can easily use that all of the time. and it'll always work because of the AOE being messed up.

    Yeah i think torps are fine. We need those things to hit hard though. Cannons should be like things where you have to keep hitting someone in order to bring them down. And then torps should be things that substantially bring down people's hp. Just like in real life. A ship can survive multiple cannon shots. But one or two nuclear torps and it's gone.
     
    Blueee likes this.
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