1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Guild Resets

Discussion in 'Game Discussion' started by Nasher!, 28 Apr 2018.

  1. Nasher!

    Nasher! New Member

    Joined:
    11 Mar 2018
    Messages:
    24
    Seems more and more guilds are resetting to get more favourable rivalry’s and is this not a exploit? Can any dev or anyone know how the rivalry matching is worked out? Is your guilds top quests completed put into your matching because it seems we seem to get guilds in that bracket week in week out when in the long run it’s not sustainable to hit those numbers week in week out.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Yos
     
  3. Nasher!

    Nasher! New Member

    Joined:
    11 Mar 2018
    Messages:
    24
    I’m guessing that is a yes lol, so in theory it seems it’s a huge benefit resetting the guild thanks for confirming that
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    What do you mean by resetting tho?

    And yos is meme-speak for yes;)
     
  5. Nasher!

    Nasher! New Member

    Joined:
    11 Mar 2018
    Messages:
    24
    I mean resetting by starting a fresh guild and moving all members across look in top 50 of guild I would say half have reset the guilds for favourable matching already
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Wo, damn. That's an exploit in my book at least. I gotta see what the devs have to say about this.

    PS. Try not to do it, I hope you know what happened last time.
     
  7. Nasher!

    Nasher! New Member

    Joined:
    11 Mar 2018
    Messages:
    24
    Doh!
     
  8. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    You can't blame the players for this one. The developers forced this one on the players. I don't do it but I can understand it. A guild rank around 300 work their rear ends off just to get to 56 quests. So what do they get? How about a guild rank 20 in the next rivalry who did 55 quests in the last rivalry. The lower guild stand no chance in this rivalry so they have to resort to this type of play.

    Rovio let greed blinded them on how to make a long lasting game. It took me a while to quit Asphalt 8 but a day to quit this one if I ever wanted to.
     
  9. DarkImmortal

    DarkImmortal Active Member

    Joined:
    20 Jul 2017
    Messages:
    126
    Guild rivalry is based on the number of quests a guild can complete each rivalry season and the highest number of quests completed is kept for 2 seasons. For example, your guild completed 24Q last rivalry so your guild will be matched with other guild having the same activity in the next rivalry season

    About the guild refresh. Let me make a scenario. Your guild have 25 mems that pretty active and complete 24Q in the 1st RV and claim 1st price of 42k tokens. Coming to the 2nd RV, as being matched with guilds that have same activity, you have to work a little bit harder to get the 1st price and completed 36Q. As a result, you succeeded and continued to claim 42k tokens. Coming to the 3rd RV, you are matched with 36Q- completed guild, you decided to work your @#$% off to be 1st. And the result for that effort is still 42k tokens. 4th RV coming up, your guild is tired due to the intense of last rivalry and can only complete 24Q. Consequently, you get 1k tokens for that. At this moment, you have a look at lower activity guilds, you see a paradox. Your guild is more active than their guild but they completed 4-6Q and get 42k tokens while you only get 1k tokens.

    Does it seem fair to you?
     
    Last edited: 29 Apr 2018
    nosesabe likes this.
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    In the end, though, it's all the same. You get tons of rewards for running those quests.
     
    Rainbow Warrior likes this.
  11. Nasher!

    Nasher! New Member

    Joined:
    11 Mar 2018
    Messages:
    24
    But his point they should be competitive but due to matchmaking of the guilds highest completed disregarding last rivalry you get rivalry’s you have no chance of beating, an example is we completed 50 last reset and go against a guild completing 78
     
  12. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    More than anything its silly to have a system than provides incentive to disbanding your guild on a regular basis.
    --
    How about positive incentive for staying in the same guild, slowly growing over time.
    Fx. Lower token rewards & add a % multiplier that grows with your guild loyalty.
     
  13. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    Like a guild level, that’s measured by total quests completed instead of an xp bar, and you get more rewards at higher level
     
    Kitterini likes this.
  14. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    I agree the Devs are the ones that created this system. Why is it reasonable to match guilds by quest completion? The end result is to ensure a guild is going to win, on average, 1 of 6 rivalries. Jumping guilds, creating new ones, or even taking a break for a couple weeks for an existing guild, are the only real way to increase the average rivalry win rate. The players asked for this ridiculous matchmaking system, the devs called them out by implementing it, and now people are concerned about players gaming it? It was a poor idea from the start by all sides.
     
    BattleRascal and BasedCarpen like this.
  15. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    Because Quest competion is a better metric for ability to complete quests than infamy? :)

    Despite its challenges (minor loopholes), the new system is a vast improvement over the old one that provided an enormous benefit to infamytanking.
     
    A55A51N likes this.
  16. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    I agree Infamy shouldn't have anything to do with Rivalries and neither should quest completion. I'd rather have an RNG-based Rivalry matchup due to the flaws of the former 2 attempts.
     
  17. nosesabe

    nosesabe Well-Known Member

    Joined:
    24 Aug 2017
    Messages:
    349
    I changed guild due to this problem. Every guild has a limit of quests they can complete per season. It depends on how active people are, the level of the players and how many pearls players are willing to spend on boosts.

    When guilds reach that roof the only solution is to change guilds (individually and collectively) or to stop playing for a while.

    A more fair solution could be to increase the amount of tokens you obtain for completing quests and reduce the final rewards. Also, to make the final rewards more equal would make that feel of injustice more milder.

    Another different solution would be to make the final reward dependent on how many quest you completed during the season, it wouldn’t be so competitive, but it would be pretty cool. It would be a guild challenge more than a challenge against other guilds.
     
  18. BattleRascal

    BattleRascal Well-Known Member

    Joined:
    26 Jul 2017
    Messages:
    481
    These are both great ideas. The new guild system creates enormous amounts of turnover, encourages you to take weeks "off" from playing. Why have guild rivalries at all? Just increase the rewards for quests completed and it will make everyone happy.
    The guild rivalry was meant to create bragging rights in your win record, but now it's pointless since you will never finish first place every week.
     
  19. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Agreed those are all great solutions to the rivalry issue. It feels insulting to lose a rivalry of 6 50+ quest guilds and get 5k in tokens after spending hundreds of pearls in boosts... Since the vast majority of rewards are in questing is there any point to the Rivalry system?
     
  20. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    The vast majority of tokens are already from completing quests and boards though? (Unless you never move beyond board 1 & 2).

    The *only solution is not to game the system, its also an option to accept that the system results in everyone getting roughly the same average rivalry finish. You dont have to work on bending the rules.
     

Share This Page