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New Yellow Item: Standard Cannon

Discussion in 'Game Discussion' started by ViscountSniffit, 27 Apr 2018.

?

Would you replace one of your yellows with a cannon if you could?

  1. Yes!

    15 vote(s)
    44.1%
  2. No!

    15 vote(s)
    44.1%
  3. I don’t use yellow items

    4 vote(s)
    11.8%
  1. ViscountSniffit

    ViscountSniffit Well-Known Member

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    yellow cannon.jpg

    This isn’t a suggestion, more of a thought experiment...

    What if the Standard Cannon were also available as a Yellow Item, so you could put an extra gun on yellow boats? Would you use it?

    I think about this a lot, especially when people talk about yellow items being ‘OP’. Yellow items are basically what we get ‘instead’ of red items, but are they really equal?

    I haven’t seen anyone calling the Standard Cannon OP lately, but I’d equip one in a heartbeat if I could switch out a yellow. I’d load that puppy up with crit chance perks, and go around slapping people for an extra 800 damage.

    Who cares about frosting or stunning, while you wait for your next shot (which does no damage), when instead you could be taking your next shot now, and killing ships in one cycle.

    How about you? On your Enforcer or Fixer, would you use it, would it make a difference to you?

    3gunspeeder.jpg
     
    Last edited: 27 Apr 2018
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  2. Ash KOT

    Ash KOT MVP

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    Hmm, not sure how balanced it would be.
    I have a legendary standard cannon which hits hard (around 500 per hit) but has 15% crit chance and hits for over 1000 very regularly.
    I think speeder with flare, blast and cannon would be the new meta!
     
  3. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Just to clarify, I’m not asking if it’s a good idea.

    I’m just interested to know how much people would value an extra gun over one of thier yellow items (even if it’s just a Cannon).
     
  4. Ash KOT

    Ash KOT MVP

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    Yes I did agree to a "yes" on the poll.
    I would value it and would use the cannon yes (mainly since TB nerf!) but I also think it may break the game :D
     
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  5. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    the standard cannon is op as hell
    especially when u have one like dis :p
    Screenshot_2018-04-26-22-52-25.jpeg
    so yes for sure i would
     
  6. ViscountSniffit

    ViscountSniffit Well-Known Member

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    How about this setup?
    3gunfixer.jpg
     
  7. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    holy sh!t thats an indestructible self-healing enfo??
     
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  8. Ash KOT

    Ash KOT MVP

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  9. kurdish bndo

    kurdish bndo Active Member

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    But then it will make a yellow item deals damage ,it will just break the whole function , and also no one want to see a speeder with 3 items

    You all hated that tesla stun was nerfed ( for me that nerf was needed ) but (if i wasn't wrong) lvl 50 epic stuns as much as its CD if not more , in 1vs 2 you stun one and then shoot the second one and then place replacement (you shouldn't be able to win a 1vs 2 easily like this)
     
  10. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Speeders might :)

    Firstly, that’s actually not easy at all, and the stun immunity mostly fixed that.

    Secondly, while Tesla Bolt could do some very cool stuff like that (with a lot of skill), it also did some very nessesary stuff, that speeders need just to live (never mind being OP). And you have to remember that most Tesla Bolt stuns are <10 seconds, and more often than not, they get broken instantly by teammates. And now, they also get removed and ignored by fixers.

    As an example, I was once chasing a low hp Speeder (trying to finish him off), but he kept Nitroing away. So I stunned him to stop him Nitroing, and was able to finish him off with my Exploding Cannon.

    A few moments later, there is an Enforcer right on top of me. So now I’ve got 15 seconds left on my gun, and 17 left on my Tesla Bolt. And it basically means I can’t do anything, except let him kill me. 10+ seconds with an Enforcer setting you on fire and shooting Blast Cannons at you, isn’t something you can survive with just one Nitro use.

    And that’s the problem with the nerf. I basically get to fight for 2.5 seconds, and then I have to run away and hide for 20, and that’s a really long time to just be chilling behind a rock. I see low health ships that need finishing, or a teammate in trouble, and I’ve still got a 10 second wait before I can think about getting back in the fight. It’s just painful.

    Tesla Bolt needs a complete redesign. It’s completely stupid that a 16 second stun has an 18 second cooldown, while a 6 second stun has to wait 20 seconds. The cooldown needs to be proportional. And immunity shouldn’t be a thing anymore. One nerf or the other, not both.
     
  11. Bradley Thorinsson

    Bradley Thorinsson Well-Known Member

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    Yellows are strictly Support Items
    and we'd like to keep them as such
     
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  12. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I know, it’s just something fun to think about, and maybe get some perspective. Not a suggestion for the actual game.
     
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  13. Sifa

    Sifa Well-Known Member

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    I would definitely switch one yellow item to cannon in my Mk6 speeder build. The yellow items I have now are tesla shield, overboost and tesla bolt/nitro (haven't decided which one is better). So out of those I would keep the tesla shield and overboost and add the cannon as 3rd item.

    As much as I would like the idea, I believe it would be OP tho.
     
  14. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I would probably agree. I find that interesting, because Cannons aren’t usually considered OP in comparison to other red items.
     
  15. The Otherguy

    The Otherguy Well-Known Member

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    It'd have to be 2 slot...
    But even then, enfo with Flare+Blast+Blast+StandardCannon+StandardCannon... Scary...
     
  16. Help I Cant Swim

    Help I Cant Swim MVP

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    Disagreed. That is a poor-man's Shooter. The Tesla Shields are what make an Enforcer scary.


    I absolutely would not give up a yellow slot for another weapon. Hell, I'd give up a red slot on my Enforcer for another blue slot for that Bandage!
     
  17. The Otherguy

    The Otherguy Well-Known Member

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    I was talking mk5. Mk6 basicly has to go DoubleBubble.
    Replacing a red slot with a blue would make you a poor mans speeder. ^_- (with an extra yellow slot point)
     
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  18. The Otherguy

    The Otherguy Well-Known Member

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    I'd run Flare+Blast+SwiftTorp+STDCannon+TeslaShield.
     
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  19. kurdish bndo

    kurdish bndo Active Member

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    You see , a speeder vs a speeder and enforcer ,and you lost because that what normally should happen ,(even for a skilled one like you) , he predicted your moves so he is skilled too (or he is using sniper cannon) (so skills vs skills + all items loaded, who should win? ) I don't remember but i have been stunned for 13-15s a lot (not that much but still )


    it isn't easy, i know but it was easier than it should like it was before the nerf

    Instantly removed by teammates , well frost too but no one wanted to be back , because hoe useless it is now it was still OP before and the same thing for tesla bolt ,but tesla bolt is not useless at all

    Before i had no problem with 1vs3 and 1vs4 wasn't that hard ,looks fair ? And that why speeder got all those nerfs and tesla bolt nerf was needed to rebalance all ships ( because different ships means different style

    ,but speeder (yellow ships) was dominating for a very long time because they were OP ,and now speeder still are dominating because only above normal players with 2 weapons(and some support items) can deal more damage than 5 items

    ,but a skilled speeder vs a skilled shooter isn't an easy battle because they got balanced ,now tell me who will win :a skilled speeder vs rng.eric ?

    And if an enemy is low heath ,this mean you need your red items to be loaded not tesla bolt

    I understand that 20s CD is too much if it stuns for 8s ,but 15s CD for lvl 10 epic explosive cannon is also too much ,and for every single items ,but the difference looks bigger for tesla bolt because its job is about time
     
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  20. Fish

    Fish Well-Known Member

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    Maybe a slightly different idea: change 1 slot on each ship to a hybrid spot (1pt only) that can be one of whatever that boat already has. So a shooter would have 1 slot that could be either red or blue (use an existing red spot), speeder could have a hybrid red/yellow/blue (using an existing yellow I think), defender red/blue (using existing blue), fixer red/yellow/green/blue (use existing red or green - not sure), enforcer red/yellow/blue (using existing red or yellow). This would open up lots of new combinations and make some niche boat loads - like very aggressive fixers, high hp shooters). Every decision would have an offset in a different area - giving up hp, healing, etc
     
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