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Guess I’m an infamy tanker now...

Discussion in 'Game Discussion' started by ViscountSniffit, 24 Apr 2018.

  1. Jamesnyc

    Jamesnyc Active Member

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    Welcome to the official club of We play, We try, We loss, We now a tanker

    Welcome everyone our newest member.. lol
     
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  2. envylife

    envylife Well-Known Member

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    Sorry to hear this! The 800 infamy drop experiment has obviously failed... no question need a different policy or infamy calculator in place... (not using gear score!)
     
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  3. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I agree. Floaters are frustrating, but that’s not the real issue. The -800 system needs rethinking. Especially when you lose infamy ‘not because of something you did’, but because of something the devs changed.

    That’s what happened to all the low ranked mk6s, when the matchmaking system changed. Some of those guys were getting beaten down below 100 infamy, yet still being matched in Ace 3.

    Then they add 7 seconds on to Tesla Bolt (7 seconds!!!). That’s unprecedented. Even 2 second nerfs and buffs can have a huge impact, and that’s all I’ve seen them do in the past, and this time they went 7!

    I don’t want to argue about whether it was needed or not, for new players coming up, that’s just the way it is (they can take it or leave it), but for players like me... I was already the most underpowered ship in all my games, at 3200, getting 1 shoted by Nightmare players in mk7s, I wasn’t sure how long I’d be be able to hang there, even before the nerf. Then to suddenly get slapped with the biggest nerf in Battle Bay history.

    I felt like someone who’d jumped out of a plane thinking he had a parachute, then gets told: “actually, that parachute is only for ants”. That’s fine for people still in the plane, but I’ve already jumped! :confused:

    Oh! FUUUUUU
     
    Last edited: 26 Apr 2018
  4. The Otherguy

    The Otherguy Well-Known Member

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    Its. not. -800. It can be more or less, depending on how much contrib you're doing.
     
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  5. vis1234567899

    vis1234567899 Well-Known Member

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    A very interesting analogy that you present, although I really don't think ant-sized parachutes would be given. It would be better to have no parachute at all.
     
  6. rexaroni

    rexaroni Member

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    Wait...what? Can you elaborate? Are you saying it's a running calc of "contribution", meaning your maximum allowed drop constantly fluctuates from game to game? Is there a published range of max allowable infamy drop? First I've heard of this....sorry if I've been ignorant to previous posts about this.

    I always thought it was a simple 800 from your highest ever infamy and based my irrational fear of the penalty on that....
     
  7. The Otherguy

    The Otherguy Well-Known Member

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    That's a good guess, but no-one but the devs know, as they don't want it to be abused.
    No, because it varies. Confirmed by the devs. They don't tell anyone the formula, because they don't want it abused.
    That's fine, it hasn't been discussed in a long time. I wish @Miika would elaborate...
    All we know is it's somewhere close to 800.
     
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  8. Scourge Argaen

    Scourge Argaen Well-Known Member

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    The infamy tanking shouldn't be auto applied at -800 down but trigger an alert for Rovio. Have a screening process to assess player activity against criteria for the past 20 matches or so. For example, use average time alive, average damage / healing and use that to determine whether or not the player is deemed to be infamy tanking.

    I'm sure they could work something like that into it.
     
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  9. The Otherguy

    The Otherguy Well-Known Member

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    It. ISN'T. THATS just what I said! Its not 800 and here:
    Here is what I could find from Miika. Please note this is from almost 1 year ago.

    We won't disclose details because they would be used to try to workaround the rules. But in the high level:
    - Gradually worsening rewards for infamy droppers.
    - No rewards from floated battles.
    - Gradually tougher matchmaking for infamy droppers so that they don't even end up ruining the battles of low level players.
    - Easier to report those who still does it despite of not being economically viable.
    -Rewards don't even start to decline from 400 drop yet.
    -The lower you go away from your normal infamy the lower the rewards go, making it economically not viable to drop your infamy.
    -What we are seeing here is just the extreme cases who have already dropped their infamy very low essentially taking the rewards away. For people now trying to drop their infamy they will see their rewards dropping and dropping while doing it.
     
  10. Miathan

    Miathan Well-Known Member

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    Well, yes, but who says they didn't already? We don't know the state of the "anti-tanker" system. All we have is forum stories, typically of people who are in a mood to whine. That's not a very reliable source of information. I've been on many game forums in the past, and if there's one thing that was always clear is the more people were annoyed / mad about something, the more they were inclined to lie about it.

    To be clear, I'm not accusing anyone, I'm just saying we know nothing about the exact workings of the system.
     
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  11. The Otherguy

    The Otherguy Well-Known Member

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    *sigh*
    I wish I could present more proof and details.
    @CaffeinatedChris, could you ask the devs for a statement? Or conformation of what I quoted Miika on?
     
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  12. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Chillax. The actual number is irrelevant to what I'm suggesting.
     
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  13. The Otherguy

    The Otherguy Well-Known Member

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    They are contently working on the tanking system.
    What I was saying is there is no number. It's gradual.
    Yes.
     
  14. Scourge Argaen

    Scourge Argaen Well-Known Member

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    What we can gleam from the threads is as @The Otherguy is asking for is clarification over the confusion. A recap or more detail would be beneficial to clear it up for the population just so we know where we stand without asking for a, b, c
     
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  15. ViscountSniffit

    ViscountSniffit Well-Known Member

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    That’s concerning. What could be more helpful, when you’re struggling to gain your infamy back, than gradually harder matchmaking? :confused:
     
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  16. envylife

    envylife Well-Known Member

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    That was exactly my thought.

    This is also why there are MK6's at 100 infamy. They are not being put into 100 infamy battles to allow them to climb up, they are still in 2000-3000k battles, so if they are struggling their pseudo-infamy (not used in matchmaking) keeps dropping. There's just a lot wrong with how this works.
     
  17. The Otherguy

    The Otherguy Well-Known Member

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    Eventually you will be matched with people from where you were.
    Only if they were there to begin with, then dropped.
     
  18. CaffeinatedChris

    CaffeinatedChris MVP

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    The general idea, I believe, is that people who are deliberately dropping in order to get easier matchups will find themselves right back in the mix with the players they wanted to "avoid."

    But I can offer a point of personal data.

    Last season, I was at one point down a thousand points from my peak infamy. A bad set of matches after the reset combined with playing while on tilt and a lot of personal salt got me there. I would be at the top of my team, fixing my heart out, but we'd still lose. Whether from teammates deciding to split 4+1, or just driving full-tilt into the enemy team despite the rest of our fleet spamming "Negative! Together!" or ending up in a match against literally five Speeders I couldn't seem to win a game to save my life.

    So I fell. And fell further.

    But even at my lowest infamy, at no point did I lose my rewards.

    So clearly, there's more than just the infamy alone being used to determine rewards.

    What that is though, I can't say. The devs aren't sharing - even with the MVPs - in order to avoid it being used by the true tankers/clubbers to find the perfect zone where they have matches that are LOL GG 2 EZ but still yield fat rewards.
     
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  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I've been playing as hard as possible too! Most massive hit got me from a season top of 3100 straight down to 2617. No probs to that point.
     
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

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    So I managed to claw my way back up and qualify for Ace 2 again (at least), but then I dropped a little, and I think I’m being punished again...

    3708BF3F-0253-4BAE-887C-1B51440F3E6A.png

    Why only 1 star at 2,354? Thats like my normal infamy now. This is ridiculous.

    There is no way someone should be losing rewards, when half the ships you’re fighting are a still a whole mk above you.
     

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