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Bow to your fixer overlords

Discussion in 'Game Discussion' started by xxxBISMARCKxxx, 9 Jun 2017.

  1. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Healing is OP right now. Too much emphasis on having fixer on your team. Pulse is the problem, it needs a nerf or changed to be a stronger heal but single target.
     
  2. mang inasar

    mang inasar Active Member

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    hmmm .. stronger heal but single target, ...we alraedy have the repair box for that.
     
  3. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    was thinking like a cleric MMO heal type of thing. as opposed to a reverse mine concept. but TBH would just prefer pulse to be nerfed.
     
  4. Excism

    Excism Well-Known Member

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    Location:
    Where I want to be in my life!
    Flare gun or tesla stop healing
     
    JDAR likes this.
  5. SCOOTY PUFF Jr

    SCOOTY PUFF Jr Active Member

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    do like almost everyone does, focus fire the fixer
     
  6. Razerx100

    Razerx100 Member

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    Dude, there is a talent which makes Target frozen with Frost Blaster heal at 50%.
     
  7. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    All these things are already in game and the game is how it is You're ether saying there is no problem here- disagree- or giving ways to deal with the symptoms not the underlying issue.
     
  8. Netsa

    Netsa Well-Known Member

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    All of those are single-target weapons. Pulse can hit everyone at once, including the Fixer itself. Those are great when you want to
    but the rest of his team is still getting all of their health back in the meantime.

    It's annoying, but I don't know what they can do about it that wouldn't be a severe nerf to Fixer.
     
  9. JDAR

    JDAR Active Member

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    I think fixers are absolutely fine and in fact well baleced
    Here's the thing
    You need a team who knows to focus fire and work together
    Also a good speeder/enforcer know how to separate a fixer from that pack that's what I do
    It just requires working together
    If they nerf the repair pulse I would just want to quit lol
     
    behumble likes this.
  10. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    that fixer needs a nerf is the point of the thread. I don't know why any nerf needs to be 'severe' though but something is off with them right now. From another thread near the top of GD:

     
  11. Netsa

    Netsa Well-Known Member

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    The nerf would probably be "severe", because those are the only nerfs that are being proposed. Changing the Pulse to be single-target is a severe nerf. You could cut Pulse's healing in half and it still wouldn't be as bad as making Pulse single-target.

    I don't disagree with you, I just agree for different reasons than @Miathan since having one Fixer isn't that big of a deal. Personally, I wouldn't mind if Fixer was removed from the game. But, unless that's what you want, you have to come up with a nerf or trade-off that's fair to Fixer players. Maybe remove Pulse, but add a Healing Railgun to the game. It would heal the Fixer for a little, and all friendly players in a straight line for a lot. It wouldn't be as good as Pulse but it would still be viable, along with being really fun to use. Without Pulse being in the game, it would also give Fixers a legitimate reason to use Duct Tape, instead of it sitting in a corner collecting dust.
     
  12. HeroicBubbles

    HeroicBubbles Active Member

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    Look, pulse heals what 20-50 damage a sec for a total of ~200-500 total damage healed over 10s?
    This is sloooowwww healing compared to all the firepower on ships.

    People need a strategy intervention if fixers are giving you problems.
    Take the fight to them and overwhelm them with team dps. In that case fixers just have 1 weapon. Your team should have greater dps.
    If you sit back and camp with mortars etc your team will be grinded down and most likely eventually lose.
     
  13. Netsa

    Netsa Well-Known Member

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    Well, sure, if we ignore the fact that it heals everyone, the fact that lots of people don't actually land their maximum dps even with cannons, and the fact that at higher levels Fixers can bring two Pulses which will heal significantly more than 50-per-second each, then of course we should be able to out-dps them easily. It's like a 5v4! The Fixer is barely even on the field.

    Wait, the enemy is actually shooting back at us! What do we do now, Bubbles?!
     
  14. Miathan

    Miathan Well-Known Member

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    True. In theory, 0 fixer can win against 1 fixer by just overwhelming them with DPS. The problem is that you play with random teammates who aren't smart enough for this, and are scared to die and will sit back and be careful. And you have no way to communicate a strategy to them with the limited chat. Saying "attack" is not going to convince the careful backliners to rush in.

    Maybe at the high end of the game, where people will generally be better players, 1 fixer vs 0 fixer isn't such a problem anymore. But at 1000 infamy it's match deciding.
     
  15. HeroicBubbles

    HeroicBubbles Active Member

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    Tthose mk5 fixers healing at 100 per sec with 2 pulses are going up against a team that can'r easily out dps 1000 hps every 10s? Usually its a bad idea for the entire team to cluster in a pulse anyway because of torpedos, grenades, mortars, etc which are everywhere. The weapons necessary to out dps two pulses are all over at that level.

    Miika has repeatedly said that win rates for fixers vs non-fixers (or 2 vs 1) are equal so that is why they don't restrict the matchups. This sounds like a you problem if your team always loses.
     
    SCOOTY PUFF Jr likes this.
  16. HeroicBubbles

    HeroicBubbles Active Member

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    I think this and other such problems could be solvable through easy to use UI options to better communicate and implement strategy. Such as, there could be better UI options to target for focus fire rather than just calling out an attack.
     
  17. JDAR

    JDAR Active Member

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    So it's not a fixer problem it's a team problem
     
    Gloryah likes this.
  18. Kitterini

    Kitterini Well-Known Member

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    Fixers force people to focusfire rather than blindly spamming their guns.

    Uneven amounts of Fixers determines strategy and how each team will (should) approach a game.

    Neither are bad things & judging by the amount of Fixers in the top 50 vs fx Speeders I think its resonable to conclude that Fixers aren't as overpowered as some in this thread suggest.

    But yes 1 Fixer vs 0 Fixer is a massive advantage if the non Fixer team doesnt adjust accordingly.
     
  19. SCOOTY PUFF Jr

    SCOOTY PUFF Jr Active Member

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    look here, we won because my team focused on the fixers, worked together and took them out. It took what felt like forever but we got it done, they darted out, shot, darted back. Moved clear of mortar damage and torps, we can take out two fixers doing that and I can keep these guys up, you can do it with one. I am willing to bet their weapons are hitting harder than what my pulses could heal
    Screenshot_20170601-215553.png
     
    JDAR likes this.
  20. JDAR

    JDAR Active Member

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    And not only that when a team does do what yours did and take fixers out and focus on them it really limits the ability of other fixers
     
    SCOOTY PUFF Jr likes this.

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