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Poll: Should there be a minimum infamy for each Mk?

Discussion in 'Game Discussion' started by StrictSalmon307, 24 Apr 2018.

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Should there be a minimum infamy for each Mk?

  1. Yes.

    23 vote(s)
    62.2%
  2. No.

    9 vote(s)
    24.3%
  3. I don't care :P

    2 vote(s)
    5.4%
  4. I have another idea...

    3 vote(s)
    8.1%
  1. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    I'd propose to merge our two ideas. Gear score is a better measure of ship power than MK.

    Resetting player infamy to a minimum level each season alleviates some of the pressures of the upper end infamy loss at the end of each season. The basis of a reset up could be a combination of ship MK and gear score.

    Gear score alone could be manipulated by unscrupulous players to take advantage of the reset each season so perhaps there is a balance somewhere.
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

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    I am totally against any infamy resets, including the Nightmare reset. I think that is bad for the game and it hurts new players the most.

    How would it be manipulated?
     
  3. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Gear score does not take crew training in account...
     
  4. Help I Cant Swim

    Help I Cant Swim MVP

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    Indirectly it does. Because you have to have a certain amount of training done in order to level your ship and items.
     
  5. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    A player could change there gear scores by changing there items when the reset happens.
     
    SlayerofSergeants likes this.
  6. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Ah damnit this can of worms again. I guess it's my fault for bringing up the nightmare reset again. I agree that it hurts new players. By introducing infamy in levels other than just the bot battles the infamy reset becomes more justifiable.

    Do you think it would be suitable for players to climb infamy with no end? You'd have the highest level nightmare players pushing 10k infamy and beyond within a month. This hearkens back to the inflation argument.

    Maybe they should let the infamy climb and seasonally adjust the amount of infamy needed for each league. Eventually we'd all be Master 3 as the top 1% accumulate 66% of the infamy pulling the Ace league and Nightmare league further and further up.
     
  7. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Kind of but two items with the same gear score could have a huge performance gap between them. I'd hate to see gear score being part of matchmaking, those players that use multiple boats would be harmed.
     
    StrictSalmon307 likes this.
  8. ryanllts

    ryanllts Active Member

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    mk6 only gets 20%hp or less then mk5, what really matters is weapon level, lv40 epic mk5 will rekket lv40 rare mk6 with 50% more firepower
     
    Rainbow Warrior likes this.
  9. Help I Cant Swim

    Help I Cant Swim MVP

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    Oh, I am not talking about using the gear score to reset everyone's infamy. That is a bad idea. I am talking about setting a floor with the gear score infamy. It doesn't reset. You can decrease your score by using worse items, but then you are using worse items so you aren't as strong. There might be a way to manipulate it slightly, but I don't think anything egregious can happen.

    Logarithmic scale. As you get higher in infamy and approach a "cap", you gain/lose less per battle. Say as you approach 10k, you start gaining/losing 5 infamy instead of 24. (numbers just guesses). But why would it be a bad thing to allow infamy to increase more than it does now (capped or uncapped)?

    Percentiles is the best way to do leagues. Top 100 = Ultra League. Top 1% = Nightmare League. Top 10% = Ace, etc. It means that you have to hit a moving target, but it adds in more competition to gain infamy.

    Absolutely agree that I don't want gear score to be a part of matchmaking. But it can be used to set a floor without affecting 99% of matchmaking. It would just keep strong players from purposefully falling in infamy and targeting much weaker players. And performance gap vs gear score is subjective. Two items with the same gear score have the same theoretical performance. While one might perform stronger in the current meta, that relative strength is nearly impossible to compute.
     
  10. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    That could work :D
    I was actually talking about the same item. You can have 50% more damage on an explosive than on another depending on your bhurt choices, it happens more with those who use more than one boat because it's not usual to equip a 2 slot point weapon on an enforcer while is totally awesome to put one or two of them on a defender :D
    But your point is also relevant.
     
  11. Help I Cant Swim

    Help I Cant Swim MVP

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    Ah yea, that would definitely matter. You could have two Shooters with the exact same gear score, but one has better training and is therefore much stronger. I think if you set the floor to be lenient enough, it shouldn't hurt them. Like if they played around 3k infamy all the time, then their floor might be 2k infamy. That is lenient enough so that they'd have to really be trying to lose to drop that much.
     
    Rainbow Warrior likes this.
  12. envylife

    envylife Well-Known Member

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    Since you have one infamy and can have 5 different MK levels there's no way to equate the two together until all boats are leveled at once. That is the required prerequisite to this discussion.
     
  13. nosesabe

    nosesabe Well-Known Member

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    Yes. Since a long time ago.
     
  14. wreck your day

    wreck your day Well-Known Member

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    Hmm... but then all the people who are noob for their level will clog up the minimum infamy point and cause other people there to have to continuously fight in noob battles unless they get good or drop. e.g. Assuming the minimum infamy of mk5 is 1000, a pro mk3 who just hit 1000 would have to face mk5s doing stupid things; and the 'difficulty level' of the match may even be lower than at <1000 infamy. However he can't get high enough to get out of the range so he has to either DEAL WITH IT or drop. This situation would also happen with the minimum infamy level of every mk level, so everyone would have to go through this at least 6 times to get to above mk7 range... So although this idea seems great there are still a couple of flaws in it!
     

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