Sorry, but this would definitely not work if we were all in the same pool, but if you separate mk1-2, mk3-4, mk5-7 all out in different leagues with their own respective infamy then it might be ok? The reason why all these high mk ships are caught with all the lower mk ships is simple: Battle Bay matchmaking balances mk levels between teams (as of 2.6).
Low level ships are getting carried because the matchmaking currently balances ship mk levels. What this means is that even though they're using, for example a mk3, your team will always (or usually) be balanced with the others. Let me try and simplify to a 2v2 scenario:
You | Teammate /VS./
enemy1 | enemy2
mk3 | mk5 (total =8) VS.
mk4 | mk4 (total =8)
mk4 | mk4 (total =8) VS.
mk4 | mk4 (total =8)
mk5 | mk3 (total =8) VS.
mk4 | mk4 (total =8)
- no matter your mk level, match will always be balanced as a mk score of 8v8.
So as you can see, upgrading your ship has no real impact on your infamy because as you upgrade your ship, your teammate will in return have to be a bit worse. What DOES have an impact on your infamy at the moment are two things: Skill, and gear. If we wanted to eliminate gear having an impact on a player's infamy, we would simply balance gear score of both teams; it would have a similar effect to what they did with mk levels. But we of course can't have that, we can't let players with low skills stagnate even if they pay big bucks, its frankly not fair and also not a good business model.
I do hope they revert the changes to MM made in 2.6 which balanced mk levels in matchmaking. It was a mistake of the community to ask for it, and tons of people have already expressed similar feelings to me. MM was much less of a problem back when it was solely based on infamy
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