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1 Shooter Team vs. 4 Shooter Team. What Strategy is the Best?

Discussion in 'Strategy Discussion' started by The Otherguy, 9 Apr 2018.

  1. The Otherguy

    The Otherguy Well-Known Member

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    Basically, I'm asking as an Enforcer what to do when you have less firepower than the unfriends. (Not including fixers)
    Say team one is:
    • Shooter
    • Enforcer
    • Defender
    • Speeder
    • Speeder
    And team two is:
    • Shooter
    • Shooter
    • Shooter
    • Shooter
    • Speeder
    Should you charge? Hold back and let them attack? Flank? Go for a choke point? Or is it all dependent on your team? (i.e. If you have a defend, charge, if you have an Enforcer, distract, etc)
     
  2. Admiral DJ

    Admiral DJ Well-Known Member

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    My guess would be try and see if the speeder comes after you and take him out, or let defender rush in and enforcers and speeders back him up raising all sorts of hell. A drawn out battle from range probably won’t end well. Try to judge and see how they plan to organize themselves. Shooter plus defender straight on with enforcer and speeder flanking usually does it. But even then it could still be a toss up lol. But that’s what I think the best way would be.
     
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  3. Snapshot

    Snapshot Well-Known Member

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    Given that example layout I'd be praying for an aggressive defender then I'd be following his charge in. I'd be hoping that the other speeder was following me and we coordinated to take down those enemy shooters. I'd hope the defender was causing chaos in whatever way they did while all that was happening.

    In a situation like this I see it as a priority that those fast boats get rid of some of those gun tubes right away. If the defender doesn't charge then I'm going to have to do it but someone has to get in their right away. We cannot let this turn into a standoff slugfest.
     
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  4. Hokuse

    Hokuse Well-Known Member

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    Whenever i got such a team against 4 or 5 shooters, i always got defeat. If enemy has high fire power than you and you don't have any fixers, you will lose(all players at near strength). I don't see any magical tactic to win.
     
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  5. The Otherguy

    The Otherguy Well-Known Member

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    That scenario is a best case scenario. Usually it's 4 yellow ships and a red... :/

    Also, the opposite is true, what tactics work the best when you have the most firepower? Sit back and have sniper wars? Get close and hope everyone sticks together?
    Lol, at my level (2300), it depends on who has the most mk6s. The team with the most mk5s usually wins, as most mk6 shooters charge right away, without backup, and completely alone. :D
     
  6. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Get hurt and bait them into chasing.
     
  7. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    You guys have a tank and yellow boats, so playing aggressive and rushing them could work if they're spread out or have bad team coordination :) Although it mostly depends on the situation.
     
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  8. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    I used to notice that too. But at higher infamies mk 6s don't matter as much because mk 5s at that level tend to be more skilled.
     
  9. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Do you use double bubbles, bolt + shield, shield + frost launcher?
    If double bubbles... I have no Idea :p
    If bolt, I'd try to attract that speeder and maybe one of the shooters away from their team.
    If frost, I'd flank and dance, away but inside their range to make them miss their shots and give some vision to my teammates
     
  10. The Otherguy

    The Otherguy Well-Known Member

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    Mk5, I use shield+OB+turbo+bandage, not a lot of health. (3.35k)
     
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  11. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Oh, I have no idea of how to play with nitro
    OMG I forgot how tough was to play with a MK 5 enfo :eek:
    I have no Idea of how to play yellow without tesla bolt or frost (RIP) launcher :p
     
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  12. The Otherguy

    The Otherguy Well-Known Member

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    I used to play frost launcher+mortar, but quit.
     
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  13. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Before the nerf, It was awesome! Hope the devs figure out some way to bring It back to the bay without the previous overpowerness
     
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  14. The Otherguy

    The Otherguy Well-Known Member

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    Have you tried double launcher? I did a hilarious troll setup using ballpark, napalm, and double frost launcher on enfo. I pushed the unfriends back past their spawn point. :D
     
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  15. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    LOL never thought about that! I need to try it on customs!
     
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  16. The Otherguy

    The Otherguy Well-Known Member

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    Not good one v one. Need range perks on Napalm and Ballpark.
     
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