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DevReply Why is the sniper cannon balanced?!?

Discussion in 'Game Discussion' started by kurdish bndo, 1 Apr 2018.

?

Should sniper cannon be nerfed ?

  1. No

    6 vote(s)
    5.9%
  2. No, and stop making threads about it

    59 vote(s)
    58.4%
  3. Yes

    24 vote(s)
    23.8%
  4. Yes, but just reduce its range

    5 vote(s)
    5.0%
  5. No, because I use it and other players don't want it to be nerfed, but it is OP

    2 vote(s)
    2.0%
  6. I'm a troll and just wanna have fun, you guys go on

    5 vote(s)
    5.0%
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  1. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Don't make that mistake, bro. After becoming a speederkiller, this is the first lesson I learned: You can never predict what heat the speeder is packing, and doing so might lead to you dying.
     
    kurdish bndo likes this.
  2. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Flare gun, I don't use sniper :D
    Plus: you are exagerating to make your point. I don't know what infamy you're at, but even a nightmare player does not get hit by a sniper crit too much more than 45% of times.
     
  3. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    @kurdish bndo an epic sniper lvl 50 that crits 2000, with all crit chance equiped will probably make 2000 damage on one shot, then 700 on another, 2700 damage points, sometimes it'll do 4000, sometimes 1400. My level 40 epic combo flare + explosive Will always do 2600 damage points. And my both weapons are still level 40 and my Bhurt has been ignored for a long time.
    I don't see shooters aiming their snipers on speeders at long range, except when the speeder is stopped or moving straight, but, hey I land explosive cannon shots on speeders at my range limit when they are doing that :p
     
  4. kurdish bndo

    kurdish bndo Active Member

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    You compared a sniper cannon with a combo o_O
     
    ViscountSniffit likes this.
  5. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Exactly, Flare + Explosive is a 3 slot combo, and if you miss either shot, then you’re boned. 3 slots worth of Epic Snipers (as used in the example) would be averaging ~8100 every cycle, with twice the range, a shorter cooldown, and no dependency on each other.
     
  6. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I compared 2 shots with 2 shots
     
  7. kurdish bndo

    kurdish bndo Active Member

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    2 shot from a 1 slot item compared to 2 shoot of 2 slots item (that for the 2 slots ,luckily that target was on fire and your 2 slots item has maybe 4 epic damage for burning target perks)

    You are so lucky bro :D
     
  8. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    Whaaaaat? As a cycle you want to say after shooting every sniper? If It was 100% crit chance, then it'd be 6k, but It is 45%
     
  9. kurdish bndo

    kurdish bndo Active Member

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    I want to learn that lesson too :rolleyes:
     
  10. ViscountSniffit

    ViscountSniffit Well-Known Member

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    My mistake. I just did your average x3 without realising it was for 2 shots. In that case it would be about half that = 3050 per cycle, which still beats the Explosive+Flare combo on damage, range, accuracy, intershot-dependency, and cooldown.
     
    What's Up Player and A55A51N like this.
  11. Raunak

    Raunak Member

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    Being a MK4 shooter at 800-1000 infamy
    I love using My Epic Level 10 Sniper cannon, it has good range and critical Damage chance(gurannttee in each battle if you live longer then only) does help alot in damaging enemy early in the game. Especially if you get lucky and ur first shot is done critical .
     
  12. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    There's no luck involved. It's my aiming skill vs my opponents' avoiding skills. Do you know where is there way much more luck involved? A sniper crit shot.
    If the user is lucky enough to have his crit when he needs. How many times a crit happens on a low life player and fails on a high life one?
    My combo is level 40 and my Bhurt is not that well trained, that is also relevant.
    I see sniper really effective against shooters and not that good against yellows. Because an yellow avoid so many shots with high speed, skills and yellow items
     
    TheAntiSnipe likes this.
  13. kurdish bndo

    kurdish bndo Active Member

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    You said" i compared 2 shoot vs 2 shoot" ,,so i didn't count that you use flare gun or it will be 2 shoot vs 4 shoot ( so that it don't become a combo vs sniper ) so you were lucky that that player was on fire so your ex cannon shot got accelerated to deal 2.5k damage ,

    If not it will deal 1200-1300 and in 2 shots about 2.5k compared to sniper cannon (1.4 or or 4k or 2.7 ) in last 2 cases sniper is better and in 1 case ex cannon is better ,that not mentioning that ex cannon is 2 slots item and has a slower projectile and less range than sniper cannon
     
  14. Jasper21

    Jasper21 Active Member

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    As if we’re only bringing 1 weapon into battle... it’s meaningless to calculate what you can achieve using snipers instead of some combos. The reason why flare+ex cannon was once the meta for speeder was because of its consistent, high burst damage which suits the hit and run assassin playstyle. And now you can see the meta is enforcer running flare+blast+blast/mine/grenade. These combos work so well if you know how to get in range smartly. Would you argue that using 3 snipers are better than these combos, starting with stating the advantages of snipers (at the range of 45 snipers start hitting you and more accurate blah blah blah)? Why don’t these players run all snipers on their ships if sniper is that OP? The answer is simple: many players prefer consistent and high damage output over some RNG-based damage output, and that’s the greatest weakness of sniper.
     
  15. Jasper21

    Jasper21 Active Member

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    Before someone says: “oh these enforcers also use double Tesla shields to make their combos effective, that’s another 4 slots”. Yeah, what’s wrong with using a combination of weapons and items to get the best out of your ship? The game is about getting the best out of your ship using the weapons and items you have to make them work synergistically. A mk6 shooter equipped with one sniper, one ex cannon, one big torp, one missile and one mine will do better in most battles than a shooter running all snipers.
     
    TheAntiSnipe likes this.
  16. Jasper21

    Jasper21 Active Member

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    To all sniper haters who insist sniper is OP af: run all snipers on your ship and see if this super ultra amazing godlike OP weapon will increase your win rate, because by your logic, you can kill an 8k hp shooter with 4 crits at the beginning of a game before the enemy can get close to you. That’s 5 vs 4 in every game for you from the start.
     
    craz¥burd likes this.
  17. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Actually, I am planning to shift over to Sniper. But it takes time to collect an upgrade and train alternative items.

    Also RNG is not a weakness, because there is no way for an opponent to exploit it. Against Blast, you can stay out of range, and use Nitro to avoid it. Against Sniper, the only ‘strategy’ is to ‘pray’ it doesn’t crit.
     
  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Aight then. Compare this. Oneslot and oneslot.

    Rare t4 flare+epic t3 blast is a sure-shot 800+1200 PLUS healblocking if the occasion permits. Double crits from sniper cannons of a comparable level are 2400+ oneburst, BUT with no teamplay whatsoever and with only a 20.25% chance(not even that much, actually) of both snipes critting at max trains.

    To say nothing of healblocks given off by flare, and the burn tag that lasts 17 seconds and makes a person vunerable to fire-based attacks. Yessir, in a fair fight, blast will mostly outdo snipe.
     
  19. Jasper21

    Jasper21 Active Member

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    Lol stop giving rational comparisons. Sniper haters will say “sniper hits you before your flare gets in range”, “sniper is super accurate, no leading shot required, no skills required to use while flare and blast miss easily even in short range”. I know what argument they would provide soooooo..... :rolleyes:
     
    Mad_Bulls_007 and TheAntiSnipe like this.
  20. a_creeper_won

    a_creeper_won Well-Known Member

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    *Suggests changing it to fallout 4s critical meter type thing*
    *realized that would be redundant*
    *suggests that there should be a critical area that 100% does a crit when hit*
    *realizes that that wouldn’t do anything
     
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