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Point damage and area damage weapons and training talents

Discussion in 'Game Discussion' started by sunil birda, 3 Apr 2018.

  1. sunil birda

    sunil birda Member

    Joined:
    18 Jun 2017
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    Lot of players like me feel confused when we reach level 27 or 28 or talent training when we have to choose between area or point damage. There is no official guide on which weapons are covered under area damage and which are under point damage. Main issues are faced with flare gun, carronade, explosive. Can some one elaborate on this in detail, missile launcher, grenade, torpedo. Because torpedo and explosive deal damage in area when on target whereas mortar deal when in radius.
     
  2. _devill

    _devill Well-Known Member

    Joined:
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    Location:
    Pune, Maharashtra
    In general, any weapon which can damage multiple targets, has an area of effect (AOE), will benefit from area damage training perks.

    Point damage weapons will, at a given time, damage only 1 target no matter how close the targets are to each other. The first one to connect with the projectile receives damage.

    You can use these 2 factors to decide if a given weapon is an area damage or point damage. For carro, I'm not sure.

    Mortars, grenade, torps and missiles all have an area of damage marked by the target that is displayed on the landing area or the splash that is displayed after detonation. The only exception here is EC which can be blocked by waves but still has a certain radius in which it does damage if the projectile hits an unfriend or a ship. Also if you look at weapon details, AOE weapons will have a radius which points that it effects an area rather than at any point.

    Also weapons with damage over duration will benefit from all weapon damage training only.

    PS: Any corrections are welcome.
     
  3. sunil birda

    sunil birda Member

    Joined:
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    Still uncertainty about carronade and flare gun. Aslo if I hit burning ship with explosive I don't deal damage to nearby ship. This is somewhat in between area damage weapons and point range weapons and may be unfair for explosive canon.
     
  4. _devill

    _devill Well-Known Member

    Joined:
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    Location:
    Pune, Maharashtra
    Flare gun will benefit from all weapon damage training. I can confirm it if point damage actually adds any damage at all. I have a captain training coming up today.
    If you look at EC and compare the radius to other AOE weapons, its too small to actually hit multiple targets unless they are extremely close to each other (literally overlapping) or hugging the walls.

    Edit: for carro, I'm not sure. I have never used it so I guess I'll be no help there. Sorry.
     
    Last edited: 3 Apr 2018
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  5. kurdish bndo

    kurdish bndo Active Member

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    Sometimes carronade deal damage to 2 target if they were so so close to each others ,but just because it has more than 1 projectile with a spread angel ,so a projectile can hit a player and another one hit another player ,so i don't think it is AOE weapon

    But missiles launcher also has more than 1 projectile but its projectile explode and can hit a near player with only splash damage so missiles launcher is an AOE weapon
     
  6. CaffeinatedChris

    CaffeinatedChris MVP

    Joined:
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    1,392
    All torpedos, all mortars, mines, missiles, grenade, and the Explosive Cannon are AOE weapons.

    Other cannons, Carronade, and Railgun are Point Damage weapons.

    Incendiary weapons (Flare, Firebomb, Napalm) are neither (but the initial Flare hit counts as "Point Damage") and will not receive a damage buff from either effect.

    Explosive Cannon has a very small blast radius so the enemy ship basically has to almost be in contact with the wreck. You can also hit them off of walls or friendlies.
     
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  7. Kelvs599

    Kelvs599 Member

    Joined:
    28 Jul 2017
    Messages:
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    For incendiary weapons, fire bomb and napalm are considered area damage, because they have a radius. Flare gun is not considered to be either point damage or area damage.
     

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