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Optimum perk combination for grenade

Discussion in 'Game Discussion' started by wreck your day, 31 Mar 2018.

?

What do you suggest?

  1. Burn them all! Crit, crit! (1 epic + 3 rare fire grenade perks)

    7 vote(s)
    46.7%
  2. 1 epic + 2 rare fire grenade perks AND 1 epic range perk

    2 vote(s)
    13.3%
  3. 1 epic + 1 rare fire grenade AND range perks

    1 vote(s)
    6.7%
  4. 1 epic fire grenade perk AND 1 epic range + 2 rare range perks

    0 vote(s)
    0.0%
  5. Range for life (all the best range perks)

    0 vote(s)
    0.0%
  6. Idk just visiting

    5 vote(s)
    33.3%
  1. wreck your day

    wreck your day Well-Known Member

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    (Confusing poll isn't it lol)
    Hey everyone! What would you suggest is a good perk combination for grenade launcher? Here's what I have:
    Screenshot_20180331-113912.png
    Base crit chance and crew: +30%
    Crit chance perks: +39%
    Epic +12%, rare +9% (each)
    Total: 69%

    Range perks
    Picture_20180331_114145449.jpg
    Uncommon: +5%
    Rare: +8%
    Epic: +10%

    (I also have a couple more uncommons but they are rather insignificant :p) So what do you think? Please leave your comments below! Thanks! :)
     
    Rainbow Warrior likes this.
  2. A55A51N

    A55A51N Well-Known Member

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    Full crit absolutely imo. Try to train buzzkill and burnice to 30, that gives +3 range.

    What ship do you play? If shooter, then maybe 1 range, if anything else, full crit
     
  3. wreck your day

    wreck your day Well-Known Member

    Joined:
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    Occupation:
    Enforcer! And future ultimate selfish fixer >:D
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    I was thinking full crit too since a crit can literally be a life and death situation for myself and the enemy. However there are many times where the enemy is juuust out of reach of a big POW on the head so I was considering to use 1 epic range perk. But maybe it's just because I tend to remember/be more aware of such dissappointing and unsatisfying moments :p (I had used lots of range perks back when I didn't have so many crit chance perks)

    I play the yellow ships! :D I don't use fire though, and Burnice is level 2 :p I guess I'll focus more on Dr. Buzzkill then.
     
  4. A55A51N

    A55A51N Well-Known Member

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    If you are yellow, i doubt that you’ll need range perks, since you are probably getting closer anyway. I recently started using dual grenade + blast on my enforcer (works and is reaallly fun) without any range perks (but buzzkill lvl30).
    Experiment yourself, but more crit perks = more potential damage.
     
  5. Kitterini

    Kitterini Well-Known Member

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    The King of grenades says 1 range + 3 crit:
    (Id also take choice of boat into consideration, a shooter would want more range perks fx)
    5ACBEEF4-2D7F-43F6-96D7-46164B725F13.png
     
    Iunch and Stelmo like this.
  6. A55A51N

    A55A51N Well-Known Member

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    I still dare to disagree, because i think especially if you can get close enough easily, having 9 or 12% bigger chance to do 1000 more damage and have a boost for cannons is better than 1,2 units more range, with the possibility of maybe landing that shot behind cover.
     
    Real Baha likes this.
  7. Kitterini

    Kitterini Well-Known Member

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    I put alot of faith in the guy that ran the only grenades in the top 100 for almost a year (and routinely finished in the top 10). Anyway, almost all the top players seems to run the same perk setup (1 range + 3 crit). Id use that as a starting point.
     
    A55A51N likes this.
  8. Babablacksheep

    Babablacksheep Well-Known Member

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    BDZ uses double grenade, you dont need a complimentary burn for other grenade..other players (almost any grenade user) uses grenade as burn bonus weapon to compliment the weapon..@wreck your day what do you use in canon,if you use sniper add extra range (no use of burn) and if you use blast or exp canon (Full crit chance)
     
  9. craz¥burd

    craz¥burd Well-Known Member

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    C351BF61-C344-4BC8-A8FA-386341FB7C2B.jpeg
    Prefer all crits amd no range so I can use it for close combat brawls -which many battles often turn into!
     
  10. wreck your day

    wreck your day Well-Known Member

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    Enforcer! And future ultimate selfish fixer >:D
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    I use grenade and big torpedo, like this:
    Screenshot_20180401-095142.png Screenshot_20180401-095153.png
    So normally my build brings me into close range brawls to ensure a hit for the torpedo and grenade. However most battles start with a mortar lobbing competition and no one willing to initiate the fight (and die), so I was thinking maybe 1 range perk to be able to hit enemies more often. But then again a crit can really be, as I said a life and death situation, so I don't know if I should use a range perk or not.

    EDIT: After seeing the poll and all your opinions I think I will stick with all crit perks! But if you all have any other suggestions feel free to post them, who knows maybe another perk combo might be even better than all crit. :)
     
    Last edited: 1 Apr 2018

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