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Speeders are dying

Discussion in 'Game Discussion' started by SupremeCalamitas, 24 Mar 2018.

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Should speeders be re-buffed?

  1. Yes- speed needs a buff

    31.5%
  2. Yes- health needs a rebuff

    22.2%
  3. Yes- agility needs a buff

    18.5%
  4. Yes- defense needs a buff

    22.2%
  5. No, it would be too OP.

    50.0%
Multiple votes are allowed.
  1. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Everything present on bay currently is countering speeder:D
    Whinny fixers, crying shooters, enfo meta, mine bay, stun nerf, frost nerf etc etc.
     
  2. Da Carronade King

    Da Carronade King Well-Known Member

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    The decreasing number of speeders reduces my prey. Enemy fixers often hide behind their shooters so I cant get to them.
     
  3. Disguised

    Disguised Well-Known Member

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    True, lol. Exactly the reason I said "the natural speeder counter".
     
  4. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The problem is it used to have a high skill cap, and be good. Now it has an even higher skill cap to still be worse than a shooter (which has a low skill cap).

    I just don’t find it fun to play anymore. My cooldowns are so excessive, I just have these long gaps of 15-20 seconds where I can’t do anything.

    People used to complain about being perpetually stunned for (up to) 16 seconds, and how frustrating it is... well that’s now what it feels like to use a Speeder: after every other shot = 15-20 seconds of down time. Absolutely the worst balancing decision ever.
     
    What's Up Player, REAL" and Vile Kyle like this.
  5. Babablacksheep

    Babablacksheep Well-Known Member

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    Let me make this clear, shooter has low skill cap.. Agreed! Its def low compared to enforcer and speeder... But imagine a 5 vs 5 where all boats are present in each of the team. What boat you would logically target, Fixers! But fixer are mostly behind the team.. So, shooter is primary target because there is no point in shooting shield enforcer/speeder running away/high hp defender .. Speeders get hit by 1 crit and next thing you know there is post in forums about nerf snipers,Frankly i get hit by every thing a speeder can easily dodge like Exp Canon, mortar, firebomb, swift torpedo, etc you name it.

    The only reason why you think shooters are good is because it is the only ship usable till mk3. Then players either change ship and go through another skill lesson, never perfecting either OR in our case they remain shooter and learn its ways which seems as if shooter is op but no! Its infact player who knows how to use it. Stick to your ship, you will get good at it! You will fail a lot when nerf hits, but eventually you will learn to play with the worst..
    https://replay.battlebay.net/QQKKTCDP

    One of my fleet mate, uses frost torp... Worst right! Just watch replay.. He stuck to most trash combo and now he phenomenal with it.. Best match i had
     
  6. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Sorry, I didn’t mean to rag on Shooters. I know that some are very skilled.

    Shooters do get hit more, but then they are sort of designed to deal with it, they have very good hp and defense (and actually, not bad speed). So long as you keep moving to get out the centre of mortars, you can mostly concentrate on your shooting.

    Speeder can dodge, which is great because you take zero damage, but the downside of that, is that if you don’t dodge, your ship gets totalled. And actually dodging isn’t all that easy. Mortars = yes (though I still catch the edge sometimes), Exploding Cannon = probably not, at short range I still get hit a lot. Swift Torp = depends... not too hard to dodge if I see it coming. But when you’rd going full speed, to avoid snipers, and you don’t have the Mortar view, it’s pretty easy to run straight into things like torps and mines, and the Speeder is terrible at reversing, so even when you do see stuff, you can’t always stop in time.

    The reason I think shooters are OP is because in a 1v1 situation, all they really need to do to beat me is keep pressing fire. I have fewer guns, and usually less HP, so I usually feel like the underdog in those fights.

    As it happens, because I’m short range, pretty much every game is a series of 1v1s for me.

    At mk6 when the Speeder can equip Tesla Shield and Bandage, things really change, but below that, the only thing that evened the odds was Tesla Bolt.

    With Tesla Bolt seriously nerfed, what’s happening now is that the first ship I shoot at, will usually kill me (remember I have to get close), so my boat is kind of useless. All I can do is hang around waiting to kill steal (which is not contributing anything).
     
    Vile Kyle likes this.
  7. Crashedup

    Crashedup Well-Known Member

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    No you are wrong that shooter will be primary target.
    Primary target will be speeder as it will try to kill fixers.
    Primary target will be defender because it's easy to kill I can hit a defender from ex canon a mile away it's that easy to kill moreover it will not survive the long range direct weapons and mortars.
    Second target will be fixers as understood.
    Third will be shooter sharing position with enforcers.
    Why people say there is no skill cap with shooter is because any moron picks up a FB mortars and spams them to win it's as easy as that.
    But if you consider bittersteel or zetton setup then skills come into play which weapons to use when where waves position an all that.
    I rocked a similar setup today and my dmg AVG dmg per match was 8k ( even did my career high with it)
    But I kept on losing matches simply because of mortar spam which has no skill
     
    What's Up Player likes this.
  8. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    I beat a shooter with full health and I had 1k health. He was mk4 is was mk4. I beat him because I dodged EVERYTHING, even the sniper shots. Also, a long- mid range speeder is the way to go. Close range gets hit by everything.
     
    Da Carronade King likes this.
  9. Da Carronade King

    Da Carronade King Well-Known Member

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    Short range combat is so hard. I use carronade so my whole life is short range and unless u nitro- it is very hard to dodge anything at short range and when u do nitro u hit a mine.
     
  10. Disguised

    Disguised Well-Known Member

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    He probably did not know how to lead shots, and had like 2 mortars.
     
  11. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    He only had 1 mortar.
     
  12. Disguised

    Disguised Well-Known Member

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    The best/only thing any speeder can do at this point to evade snipers is get an mk6, equip Turbo, Rudder(key item), and Big Shield, and run overboost, 2x nitro.
     
  13. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yeah, I ‘can’ solo kill shooters from time to time, if everything goes well. But balance is about consistency, and I often feel like I have to play much better than a shooter in order to win. So skill for skill it’s quite unbalanced.
    Nitro is kind of overrated in conversations about yellow boats. Yes we can Nitro, and ‘if’ Nitro is ready, and we punch it at exactly the right time, then we can avoid 1 shot.

    But, unfortunately, Shooters will get thier next Sniper/Blast/ExC shot 2.5 seconds later, and Nitro won’t be charged again for another ~8 seconds. So all you’ve really done is delayed the inevitable.
     
    LimeOnMars and TheAntiSnipe like this.
  14. Disguised

    Disguised Well-Known Member

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    [​IMG]
     
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Lmao. Anyway.

    As an ex-speeder, I LIVED for the close combat aspect of the game. I'm at my best in a fight I cannot possibly win, surrounded by enemies. Because at that moment, I'm a machine who never misses or panics. Sounded philosophical? Sorry, it is to me lol.

    Problem is, speeders are dying because they have moved to a hopelessly high BASE SKILL REQUIREMENT. I'm a horrible speeder right now, because I'm too damn fast to make the close range decisions. I cannot beelieve how hard it is to do a 180°, at 1.7(+86%) speed. My wepset does not even complete global cooldown before I pass through my opponent.

    What I HAVE noticed is that the nerf has made me a less prioritized target. This is something I exploit to the fullest. The moment you UNDERESTIMATE what we can do is the moment you lose the match.
     
  16. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Meh, true. Another thing speeders can do if they aren't too fast is cling to the back of someone at the end of the match, because they can't get rid of you, and if they turn their turret to hit you, just drive through them.
     
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  17. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Having the best speed is still the most powerful single attribute. Based on past nerfs I am sure that the top speeder players will figure out a new way to wreck and then it will filter down.
     
    PastelPiku and Babablacksheep like this.
  18. *JAWS*

    *JAWS* Well-Known Member

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    They already have. If you aren't using nitro yet as a speeder. U messed up. Lol
     
  19. REAL"

    REAL" Member

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    Agree, the cooldowns are so excessive
     
  20. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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    The cooldowns really cause problems.
     

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