@Spinners71,
@Snapshot,
@Ash KOT,
@Miathan...
In an ideal world, the solution to matchmaking sounds simple...
First, remove ship Mk from the algorithm altogether. Matching is solely based on infamy.
Second, determine a strict, infallible way to prevent seal clubbing.
The ideal method would be to properly scale rewards with infamy. This would have to include completing guild quests as well, since you'd still be able to cheat to complete quests easier. However, this would be extremely difficult.
The real method would be to implement an infamy floor like what I've suggested. No matter how low your apparent infamy goes, the matchmaking will always matchmake you based on an infamy floor calculated from your gear/ship/captain level. It might actually stop your infamy from decreasing or it might just be behind the scenes. I think it would work better if it was hidden.
In addition to the infamy floor, the rewards probably need to scale with your infamy. I know that the season rewards scale, but those occur far too infrequently to be enticing to most. The end-of-game rewards need to increase as you gain infamy.
However, we are not living in an ideal world and I highly doubt the devs are going to reverse the addition of ship Mk in matchmaking. I hope they do. But if they don't and they insist upon having an impure matchmaking system, then using the gear score instead of or in conjunction with the ship mk IS a better alternative to our current system.
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