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Should Mine be a 2 slot weapon?

Discussion in 'Game Discussion' started by YerJokinArnYer, 17 Mar 2018.

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Should mine be a two slot weapon?

  1. Yes

    11 vote(s)
    27.5%
  2. No

    29 vote(s)
    72.5%
  1. YerJokinArnYer

    YerJokinArnYer MVP

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    Ok, a simple question, should Mines be a 2 slot weapon?
    2 slot weapons should be high damage weapons which are so effective that they can quickly change the flow of a battle.
    Let’s look at the 2 slot weapons, Explosive Cannon, Big Berta, Big Torpedo, Napalm, Tri-torpedos, railgun, missiles, firebomb. All high damage weapons.
    But Mines create higher damage than all of them.
    If you hit a mine at the start of a battle (unless you have a fixer or bandage), the chances are you’re going to have to play very conservatively.
    If you hit a mine half way through a battle, the chances are that you’re dead.
    That is game changing! Surely the definition of a 2 slot weapon???
    I know that there is a low chance of hitting an individual mine, but there are so many mines being used that the likelihood of avoiding them is decreasing due to sheer volume. Boom.... gameover.
     
    What's Up Player likes this.
  2. Babablacksheep

    Babablacksheep Well-Known Member

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    Why Not reduce the spam rate of mine... Just double the reload time.Players will be forced to place mines strategically
     
  3. YerJokinArnYer

    YerJokinArnYer MVP

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    I am happy for all players to have their opinion. But please, if you’re going to vote no, can you explain why you disagree.
     
  4. Kitterini

    Kitterini Well-Known Member

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    No, Mines are fine.
     
    Disguised and Stelmo like this.
  5. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Mines are not that powerful if you think about it. Mines require INSANELY strategic placement, and/or someone who is either unfortunate enough or is just plain dumb enough to actually do anything.
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Compare BT, excannon, berta, firebomb and napalm to mine.

    Like really, 2 slots?
     
  7. Disguised

    Disguised Well-Known Member

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    Mines are fine as they are. They are well balanced, and there is no need of an unwanted nerf.
     
    WestKach1p likes this.
  8. nosesabe

    nosesabe Well-Known Member

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    In my opinion mines are overpowered in their last levels... This shouldn’t happen:

    67B621C4-9098-41FD-AA43-C222D87904FC.jpeg

    This is just a pain in the ass and breaks the game. Is not that difficult to hit a mine, specially if you use high speed boats.

    So like it happens with many weapons in bb, they are overall well balanced, just in its final levels they are op and it needs a change.
     
    baysider likes this.
  9. Ian

    Ian Well-Known Member

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    Sorry, I laughed xD

    Mines, 2 slot point? I'd agree maybe if we were just making the game now, but so many people rely on it being a 1 slot item for their setups. If there was to be a nerf, I'd find that a slight increase to cooldown or a duration nerf would be plenty.

    I want a mine nerf not because they are super op, but because I think they're a cheesy weapon that clutters battlefields and relies on chance.
     
  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Then nerf the final talents or something. And four THOUSAND damage means you got probably hit by a high epic, no, scratch that, MAXED epic mine. How much does a maxed epic snipe crit for?
    Can you show us the level of the mine that hit you?
     
  11. Ian

    Ian Well-Known Member

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    Yeah I never thought anything of mines til I hit 4500 infamy and virtually every good enforcer, and 1/4-1/2 the shooters/fixers use one. I think I die to mines about as much as I die to sniper xD
     
  12. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    How long do mines last for before exploding right now?

    Should be changed to 30 seconds like repair box if not already.

    If they were to Nerf it any other way then they should change the cooldown to 20 seconds.

    Apart from that it's fine. No need for 2 slot or damage nerf. Mine is supposed to be deadly.
     
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  13. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Like I said, mines need NO nerf. They depend on the enemy being stupid to deal any damage.
     
    WestKach1p and wtfack like this.
  14. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    not entirely, nitroing over a wave into a mine is a common thing, then again you can argue that its stupid to use nitro lol
     
    PallabKumarS likes this.
  15. Stonebanks

    Stonebanks Well-Known Member

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    As a mine user, i agree with increasing cooldown, but not on making it 2 slots.
     
    PallabKumarS, WestKach1p and *JAWS* like this.
  16. c3n3

    c3n3 Well-Known Member

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    After I hit nightmare, I started to see mine usage way up, if I hit one it is always a lvl50 epic, or close to it, and cripples me the rest of the game or just kills me.

    Almost all enforcers use them

    Games just get changed so easily by a mine. 5000 damage, really. People with all range perks, shooting behind us, really. It is not that skillful of a weapon. If one team has 2-3 mines on it, then there will be some mine damage done, it is inevitable. Most games I play have 2+ mines in them and sometimes it just kills the fun if there are to many.

    I say let people do the 5000 damage, but reduce base range by 4, to either force more people to use range perks to use mine offensively and do less damage, or do full damage, but use mines as a map control weapon and a defensive weapon.

    With this, a new mine specific perk could be introduced (15% range) so that people can still achieve the same ranges as before, but have to sacrifice more damage.

    Maybe this way offensive miners only do 3500 to 4000 damage
     
  17. Stelmo

    Stelmo Well-Known Member

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    Oh look, it's the nerf patrol.
    Is it easier, do you think, to get 2 hits with a blast cannon than one with a mine?
    I know I do. The damage is roughly the same.
     
    Last edited: 18 Mar 2018
    BasedCarpen likes this.
  18. Paketin

    Paketin New Member

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    its stupid to spam nitro without taking a look.
    Not mines fault.
     
  19. Blood Raven

    Blood Raven Well-Known Member

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    Right now even though some players place mines in good spots (narrow passages, grass, fixer boxes, napalm zones, tunnel paths), most players basically spam them.
    That hardly requires any skill or thinking no doubt, but rather than any nerf to the mine, we could just change the mine self-explode timer to say one and a half minute (or a bit more or less maybe) and make the self-exploding contagious to all players, friends and unfriends alike.
    This will neither be a nerf or buff too, but players will have to be careful then, and will require much more thinking because unecessary spam of mines everywhere could later even harm your own team, especially for the ones who start camping and building a beautiful mine garden near their base.
     
    PallabKumarS likes this.
  20. Uerguy

    Uerguy Well-Known Member

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    What bothers me, ( just a little bit ) is that they're proximity mines. And for players with lag ( like me ), I can't even cross a passageway that's wide enough for other players to avoid detection, even when the mine is freshly planted. Plus, they have pins like a regular contact mine.
     
    TheAntiSnipe likes this.

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