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Alright, you asked for it...

Discussion in 'Game Discussion' started by Anomalix, 27 Apr 2017.

  1. Anomalix

    Anomalix Member

    Joined:
    27 Apr 2017
    Messages:
    70
    When I got the in-game message for the forums a few days ago, I told my guildmates I was gonna come and tear you a new one. But after few days hard work, I was back on top of my division where I belong and I felt relatively good. Until this morning...all that hard work melted away in less than an hour. Let's see, where do I start. HOW CAN YOU JUSTIFY A MATCHMAKING SYSTEM THAT, IN THE LAST MONTH, HAS GIVEN ME A 24 TO 1 RATIO FOR GETTING A FIXER IN MY TEAM(24 games where other team gets Fixer and we don't) It is so frustrating when you have to evade and manoeuvre continuously while timing your shots and all the other team has to do is stay next to their Fixer and shoot at will.19-1 FOR GETTING A SPEEDER IN MY TEAM?(speeders and enforcers have the speed (and tesla shields)to scout without taking damage, try scouting with a shooter and you get single out quickly and you're done.ALL I GET IS 5 SHOOTERS IN MY TEAMS 93% OF THE TIME. YET OPPONENT TEAMS KEEP GETTING FIXERS, ENFORCERS, SPEEDERS(SOMETIMES UP TO 4...) If it helps, here's a simple class ranking for your game: 1-Speeder 2-Enforcer 3-Fixer 4-Shooter 5-Defender. In other words, speed kills. One way you could help shooters and enforcers is to give them an increase base projectile speed because it's way too slow. I know there are perks but still. Or just give them 1 yellow slot for tesla shield or nitro or something.
    Please code in classes in matchmaking, aren't any of your dev team actual gamers? Wouldn't they know that sending 5 warriors vs a team with healers and scout/assassins would be suicide???
    I've been a gamer for more than 30 years and never have I been more disappointed by a game with so much potential because I'll give one thing to you guys. In all the mobile games I've played and sampled, your PVP gameplay is the best. Everything flows well and the waves can be a great equalizer. But for the love of god, please fix this.
    And to give you an incentive, I play with a group of gamers that spends more than 100k a year on games(oilfield rednecks with money, what can I say). The last mobile game we all played together, we spent around 30 k combine on it in 4 months because of the awesome open PVP, guild wars and all that surrounded it. But so far, none of us has spent any $$$ on your game because of the matchmaking, leveling system, shop system( when we spend $$$, we want to know what we paid for, not gonna buy pearls to get boxes with random stuff in it, I personally keep getting epic fixer stuff, very frustrating).
    On a last note, fleet is making things worst, I've been matched with fleets of mk1-3 vs mk4-6...I mean come on.
     
  2. Try to win nubs

    Try to win nubs Member

    Joined:
    7 Apr 2017
    Messages:
    37
    Bro if u want fixers or idk just fleet.
     
    Bobbafed99 and P0rthos like this.
  3. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    if you think you are really good, then find a way to win despite the odds... there are no strangers to the scenarios you have described. try to lead your team via directing their attention on who to shoot down first (focus fire)... take down the fixer first and fast to even the odds.

    Cheers!
     
    TheEpicWarlord and HeroicBubbles like this.
  4. HELLRAZOR

    HELLRAZOR Well-Known Member

    Joined:
    9 Apr 2017
    Messages:
    341
    Location:
    The Biggest Island on Earth
    Yellowocean, you can't possibly believe that you can direct your team to target a certain player first & even the odds out as most lower levels aren't in it for the long run but just there to mess around, sure for higher infamy players, but they're giving it their best & want to win. The last 2 days, i was in 3rd place @ 1600+ infamy & just this morning i'm back down to 1200+ infamy due to team mates not pitching in & hiding, not helping but getting as far away from the battle so they don't take damage but hoping you would win. Unfairness is when 4 ships are on my shooter with slow reloads & being too slow gives you no hope while managing 2-3 kills & dealing 5 to 6000 damage, but where were my team mates ? Oh yeah, adding to my infamy loss making me look like a bad player. These bad matches are usually with players names that look like they fell asleep on the keyboard & asking for sex in global chat hoping ur a girl ??? This must be how miika & others describe infamy as only you being the mathematical constant & our infamy is our faulting by playing bad.... What rubbish, my ass comes up with better answers than that about how well you play reflecting on your infamy status.
     
    Anomalix likes this.
  5. MHz3000

    MHz3000 Member

    Joined:
    1 May 2017
    Messages:
    91
    I feel like the game chooses a winner when it sets up the teams and that's why draws giving and taking points seems to make absolutely no sense.

    Dropping infamy stupid fast. But as for the enemy team getting a fixer ive worked on a fast fixer myself and teamed up with a guild mate to fix that problem.

    But then it gives a mission to win a few times with a certian ship, and suddenly not only can you not win, but you can't even win. There's no possible way for a few matches. Then there's the matches where the enemies have tier 3 epics and they single you out because they can 1 hit kill you with the splash damage on their torpedo or take a shot with the carronade after you've been hit by a mortar. Literally nothing because matchmaker decides which team should win by placing a few blinged out players vs some who aren't competant enough let alone equipped for it.

    With the way ai is today i'm pretty sure matchmaker is integrated with your stats, gear and whatever your current goal looks like so it can make it harder.

    I remember clash royal being fun, i spent 2$ sure. Then I spent 5$ and immediately got 8 losses and stopped for the day, picked it up the next day and got another 8 loss streak making it 16 losses I had no control over because it played a rigged game of rock paper scissors with counter decks and levels. All because it thought it could squeeze out some more money due to my purchases. You can't tell me a company as big as supercell making a cartoon with voice actors from spongebob and simpsons writers doesn't have the programmers figuring out how to milk the cow. This has been going on probably even before wargaming wrecked the balance in their tank game. And rovio is just as rich.
     
    Last edited: 1 May 2017
    Anomalix likes this.
  6. ESheezy

    ESheezy New Member

    Joined:
    8 Jun 2017
    Messages:
    1
    How do you "find a way to win" when the matchmaking is so bad? Maybe I'm just not good enough to defeat all 5 by myself.
    screenshot.png screenshot.png
    screenshot.png screenshot.png
     
  7. FullyStealth

    FullyStealth New Member

    Joined:
    24 May 2017
    Messages:
    1
    If only the matchmaking system was based off the past few games a player has had. For example: if one person has really low damage in their last round, during the next game, the enemy should have a player who also did badly in their last round. Same for people who did lots of damage.
     
  8. rlxgenerate

    rlxgenerate Active Member

    Joined:
    10 May 2017
    Messages:
    379
    I truly felt like this game wanted me to lose from the beginning...
    I realize the higher I climb in infamy, I'm going to face tougher opponents...but I believe the game determines ahead of time who will "MOST LIKELY" win...
    But that's just own observation!

    Screenshot_20170607-133336.png
     
  9. monobrow

    monobrow Well-Known Member

    Joined:
    7 May 2017
    Messages:
    512
    Easily exploitable im afraid.
     
  10. Mamamyers

    Mamamyers Well-Known Member

    Joined:
    18 May 2017
    Messages:
    566
    Occupation:
    Loser
    Location:
    Your mom
    I have the same problem.. every game I play we don't get a fixer and they will get one or two and for whatever reason nobody goes after them first.. Which makes all shots pointless. I end off with top damage and 2 stars even when being defeated so I know I'm not doing bad. It's bs
     
  11. rlxgenerate

    rlxgenerate Active Member

    Joined:
    10 May 2017
    Messages:
    379
    I'm not trying to play the devil's advocate here...
    But when you truly put damage output vs healing potential + damage output...shooters "should" have the advantage.
    I mean, I run both a shooter and fixer depending on how I'm feeling.
    My shooter easily puts out 5-7k damage a match where as my fixer is lucky to get to 1.5k.
    My healing output though, on better days, is in the neighborhood of 4-6k hp.

    Add that together and you generally get an even matchup. I'm not saying it's fair but there's is some logic to the reasoning...

    Now, to switch sides...
    The value a fixer adds vs the damage output a shooter produces, I feel, outweighs the shooter.

    The problem, generally, is that the fixer is able to sit behind the team and heal. So 1 of 2 problems occur...
    1) The team w/o the fixer hits everyone for slight damage which is eventually negated by boxes and pulses and the enemy is dealing damage which is adding up over time creating a health gap that can't be compensated for...
    OR
    2) The team w/o the fixer attempts to aim for the fixer and focuses so much on them that they are taken out 1 by 1 until they lose.

    What I've noticed is that if everyone is able to focus on 1 person at a time, use logic, and hit the people who have the "lowest" comparable health, you'll win a lot of the time. When people don't "focus fire", it falls apart and that's when people complain about fixers.

    There's 2 sides to every coin and 2 sides to this story. It sucks, I agree. I've been on both sides...

    I know this doesn't "help", but may shed a little bit of light on this grim topic.
     
    dikshift likes this.
  12. DarkkMinion

    DarkkMinion New Member

    Joined:
    15 May 2017
    Messages:
    5
    This is just too freaking funny. You made my year dude!!! Hahaha
     
    xxxBISMARCKxxx likes this.
  13. rlxgenerate

    rlxgenerate Active Member

    Joined:
    10 May 2017
    Messages:
    379
    Why? What's so funny?
     
  14. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

    Joined:
    5 Jun 2017
    Messages:
    540
    lol I felt the same way. very well constructed trūl
     
  15. rlxgenerate

    rlxgenerate Active Member

    Joined:
    10 May 2017
    Messages:
    379
    I'm still lost, what is so funny?
     
  16. Razerx100

    Razerx100 Member

    Joined:
    4 May 2017
    Messages:
    60
  17. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    I don't agree that speeders or enforcers should get some higher weight.. there are plenty of terrible ones that end up using their speed to die more quickly. It's a high risk high reward thing, higher speed is potentially powerful but harder to control.

    Fixers however, I agree on. I'm personally getting very tired of 1 fixer vs 0 fixer matches. I saw @Miika post once that they don't see a bias in matches won in those situations, but in my personal played matches I see a huge bias. As soon as we start a round with no fixer and the enemy has one, I can say with over 90% confidence that we lose. On top of that, those matches are so unfun that they make me want to stop playing.

    Works the other way around too, by the way. When I play fixer and we get an enemy team without one, I'm laughing because it's gonna be very hard to lose.
     
  18. JDAR

    JDAR Active Member

    Joined:
    8 May 2017
    Messages:
    349
    I've said since day one the infamy system stunk I wrote a post about it and all the beta players thought it was fine and I think this is where a lot of the problems come from. If you have a 50/50 chance of wining the good players are not going to be separated from the bad players it will just keep getting worse.
    And matchmaking should take into account ship type and level not just infamy
     
  19. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    You should have a 50/50 chance of winning. That's a sign that the matchmaking is fair and puts you against worthy opponents. Nothing's wrong with infamy based matchmaking in that regard.
     
  20. rlxgenerate

    rlxgenerate Active Member

    Joined:
    10 May 2017
    Messages:
    379
    The system isn't broken. From my experience.
    It could use tweeking though.
    I truly wouldn't mind waiting a little longer for a match to make sure mk5 aren't paired with mk3. Now, leagues I feel don't really matter...
    But weapon levels and crew members and capt level does matter.

    But I think it's overall fine for now.
     

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