1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

How do close-range Enforcers play Subzero??

Discussion in 'Strategy Discussion' started by Help I Cant Swim, 16 Mar 2018.

  1. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    This is the only map that I feel is really difficult to play with my setup. I run an Mk6 Enforcer with Tesla Shield, Tesla Bolt, Overboost, Grenade, Blast Cannon and Swift Torpedo. I do not want to change my setup just for one map.... I like this setup and my guild doesn't need anymore Sniper Cannons.

    I'd love to see how people play this map successfully with a similar setup.

    My only decent plan is to get to the middle pillar and play peekaboo from there... Unfortunately if the enemy team is slightly spread horizontally on the other side, they can easily put mines, napalm and mortars all around me. I almost always get pinched there.

    I've tried staying back, but it is nearly impossible to herd cats into not attacking. No matter how many times you say "Negative Attack"... those Shooters are punching forwards.

    I've tried to go around the sides, but there is just not any cover over there and you can very easily get caught out in the open.

    I'm not interested in the rare games where the unfriends are potatoes or they just attack all together on one side of the pillar. Those games are over before they began. I want to see how to play against 5 shooters with snipers + mortars + napalm + mines that spread horizontally on the other side of the pillar. Not too spread out, but just enough to get proper angles.

    Thanks for the help!
     
    Rated R likes this.
  2. CaffeinatedChris

    CaffeinatedChris MVP

    Joined:
    4 Aug 2017
    Messages:
    1,392
    The only viable option if you see them getting a good spread is to fall back before they get good angles, regroup in your spawn, and then approach as a clump from the tip of their line rather than let them close the curve on you. Of course if they pursue, then they're clumped up again and then it just becomes a force-on-force engagement.

    But based on my experience in SubZero as a Fixer against those teams, the answer is usually "die horribly"
     
    Help I Cant Swim likes this.
  3. Hazimi

    Hazimi Active Member

    Joined:
    2 Dec 2017
    Messages:
    247
    Im also an enforcer. Usually if im not following a fixer i will go to the iceberg on the oposite side of the capture zone. In my opnion, from this place there is a less probability that you will be attacked from righ and left side ( usually if you play around the middle pillar there are unfriend from both side) and at least you still have a little cover from projectile shoot. And if my friend could distract the unfriend enough, i will sneak from behind to steal some shoot.
     
    FirnenAhead likes this.
  4. FirnenAhead

    FirnenAhead Well-Known Member

    Joined:
    16 Aug 2017
    Messages:
    571
    It's important to have in mind when the other team sees you and when they can't. If you're behind that "iceberg" they won't be able to spot you. You can rush from behind this iceberg to the corner on their side and hide there until a pair of them is weak enough to go for the kill, until they forget about you and you can go and deal some damage from their back, or until they spread looking for you, so that your team can take them out.
     
    Hazimi likes this.
  5. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I've tried this lots. Unfortunately you have no cover from mortars and a single napalm can ruin this strategy. I also won't be close enough to capitalize on my Grenade and Swift Torpedo unless somebody gets closer to me.

    If I fall back from the center pillar, it is almost guaranteed that my team does not fall back and gets overwhelmed. The "die horribly" part is my typical strategy on this map.


    Maybe I should just camp at the back and send some Blast Cannon/Swift Torp prayers towards the other team. And then if it comes down to the last couple of players, I'll at least have full health.
     
    TheAntiSnipe likes this.
  6. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I wish there was an indicator telling me if I'm spotted. I'm pretty sure the iceberg is not always a block to sight-line, so they can still see you intermittently.

    I'll try to use the iceberg for awhile to see how that plays out. I'm suspecting that it'll lead to my team getting overwhelmed on the other side.
     
  7. FirnenAhead

    FirnenAhead Well-Known Member

    Joined:
    16 Aug 2017
    Messages:
    571
    If they are spamming mortars without leading them, they're not seeing you. If they kill you, they were seeing you :p

    From my experience, they only see you if there's an horizontal (parallel to the ground) line of sight between your boat and one of their boats. So you better hide there just until your TS's and OB's cooldown expires.
     
    Help I Cant Swim likes this.
  8. Rated R

    Rated R Member

    Joined:
    26 Jul 2017
    Messages:
    43
    This is a very good question. If the other team has one of fewer speeders I sometimes try to get to the icebergs on the other side by traveling the edge of the map without being seen. Not only can I get within range (flare, two blasts), it makes another angle the other team has to account for. Sometimes the other team targets me and floats over but this usually exposes them to the rest of my team. I simply have to hide (circle around the iceberg) and pot shot them while they're taking damage from my team. If they try to trap me by going around the front and back of the iceberg, I'll go to the side with the fewest players, tesla bolt one of them, and get out of there. If there are a bunch of speeders on the other team, I start out with the team and go from there. Damage + distraction can play an important role on this map.
     
    Help I Cant Swim likes this.
  9. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    I am a close range enforcer (blast, carronade, grenade) and yes I usually run straight for the piller, but then I back into it ready to bolt with overboost and nitro if they start killing my picaboo game. When you run in this map use the waves as they are the some of the tallest, you can use the waves to get into close range, or use the waves to run

    The walls in the back are good to hide behind instead of the center pillar too, use those.

    Sometimes when things aren't going my way I charge at the fixer while I still have some health and I can sometimes kill them or a non fixer with low health. This sometimes shifts the game.

    This map is add to play close range no matter what, but this is what I do
     
    Help I Cant Swim likes this.
  10. Hazimi

    Hazimi Active Member

    Joined:
    2 Dec 2017
    Messages:
    247
    I understand there is a disadvantage of this plan against napalm or mortar, but its still better rather than brawlin in the middle pillar because from this iceberg you can easily retreat and heal (if you use bandage) and it might help your team because some unfriend attention is on you.
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Looks like I'm the omly one who prefers the submarine tower as an enfo? Knife-fighter here, 2×Blast+Flare. I'm actually really good(not boasting) at the very edge of my weapon range, accuracy wise. Knifefighting comes easy with this setup I rock. I try to stay back, until I'm:
    A] 100% sure the enemy team is ignoring me
    B] seeing a speeder or two making a charge.

    Why? Simple. I applied the enfo's defining principle, to enforce. The best way to do so is to stay hidden until the bad guys make the first mistake. Then leverage that mistake to get off tons of damage, and hide again.

    Well, that's just me I guess xP.
     
  12. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I assume you are talking about the center pillar. That strategy is exactly what I stated in my OP as my usual strategy. The big problem with it is if the enemy team spreads out even a little bit, they can have angles from both directions to pinch you with napalm, mines and mortars. Lower infamy players probably don't do that well, but as I'm climbing towards 3500, players are doing this on purpose.
     
    TheAntiSnipe likes this.
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    Oh ok. Imo, if they're spreading out, you should command your team and make them apply pressure from one side of the map.

    If not, you can do this interesting thing I've only seen people do on subzero. The enfo dance can definately help you dodge projectiles from cannons. However the wave structure on subzero makes a new dance possible. Remember the submarine (pillar)? Well, it has a very nice strategy to go with it. If you dance DIAGONALLY in between the iceberg and the pillar, mortars can get "blocked" by the submarine. The risk here, however, is that players at your infamy have better aim, and diagonal dancing doesn't quite cut it.
     
  14. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    No strategy works for close range on that map. Just wait out at pillar for 20 odd secs see what team is doing if your team is charging help them. If not and enemy is moving forward, well then run see anyone is wandering off. If all above are negative, then NEXT BATTLE.
     
    TheAntiSnipe likes this.
  15. Stelmo

    Stelmo Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,302
    Sub zero is one of my favourites for enfo, it's all about that centre pillar.
    Enemies try to come around, a grenade on their head and bc to the face + tesla bolt usually sends them back where they started, straight into a mine.
     
    TheAntiSnipe likes this.
  16. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
    I just try to come around from both sides and deal damage (grenade works perfectly on that map because of high waves).

    It gets difficult when enemy team has mines and napalm (and not or).. then your team is just screwed :D.
     

Share This Page