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Steep fall in infamy

Discussion in 'Game Discussion' started by Shadow Moon!, 1 Mar 2018.

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  1. _devill

    _devill Well-Known Member

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    I did drop from 3600+ to 2800 and for the first time I was on the verge of getting a tanker tag. I did get one but it was more on the borderline. Dipping below and then rising up again. Right now I'm at 3000 and holding my own somehow. Some matches I get carried and some I carry for my team.

    Here are a few of my battles.
    https://replay.battlebay.net/JSPXCGJV#FRPJBNTP
    https://replay.battlebay.net/DYMNMMMH#FRPJBNTP

    My advice, right now if you have a fixer on your team make sure you know where that green boat is at all time. Do check this one. I actually won with a mk3 fixer. He/she was a really good fixer.

    https://replay.battlebay.net/MGJBKCDF#FRPJBNTP


    And in case no fixer is there, wait for your team to lead. Mk5 don't have the ability to recover over time so save as much hp as you can until the very end. If your health is critical, run. Plain and simple. Run and keep out of reach of unfriends. Stay alive until the very end. Keep stunning anyone who tries to flank, run them with flares and keep on the move with cover. Use anyone and everyone for cover. Heck use the enemy team fixer for cover if you have to. I did that a few days back I guess. Was funny but they got me in the end anyway.

    The point is to spend as much time in battle as possible. If you are going to lose use the unfriends for dodging practice and understanding the general skill at your level. Understand what weapons they use and when they use them. How they move around to flank you when alone. Keep your eyes open. Total awareness is of utmost importance. Now more than ever for speeders to make it out of this situation.

    Tbh it's mk4 speeder like game play all over again.
    Don't give up. I have played against you before when you were at 3000+ and I'm sure you can make it back again. :)
     
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  2. Shadow Moon!

    Shadow Moon! Well-Known Member

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    That's the part I am hating most. Changes are forcing me to play certain play style. You see I used to be like see a roamer flare blast stun rinse and repeat untill help arrives I was able to hold up and run away.
    I am up to 2772 now by most boring play style hide and seek whole match.
    Gameplay should offer equally to every play style not every battle but at least some. Gaming is all about enjoying as I am not enjoying it anymore I keep losing.
     
  3. _devill

    _devill Well-Known Member

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    Agreed. These nerfs force speeders to play defensively. That's how other players will be happy. I guess no one liked a speeder running up to them and destroying them 1v1 or harass an entire team and pick them off one by one.
    Not saying this is the reason for the uncalled nerf but imo it seems to fit in with a lot of situations like speeder being OP and whatever posts I read before nerfs.
     
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  4. Shadow Moon!

    Shadow Moon! Well-Known Member

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    These changes to fixer back in july 2016 made me quit playing fixer and turn to speeder. I don't like to play defensive style at all.
    Sometimes you have to adapt but if you are forced to play certain play style means something is definitely wrong going on and needs fixing.
    Like I play defensive when we have 2 fixers or one of our team mates makes yolo run and dies but since update all I do is hide land flare etc. Most of the match I am useless:(
     
  5. _devill

    _devill Well-Known Member

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    If you like to play more aggressive I guess mk6 will be good for you. You can hit an opponent multiple times and you can rock a bandage or extra shield to tank more. I'm almost there. 39 and a half training done. Waiting for 40.:D
     
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  6. Shadow Moon!

    Shadow Moon! Well-Known Member

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    That was the sole reason being a speeder it should be 1v1 boss and natural counter being enfo. Speeders suck at team plays as we can't afford to take damage. So better option is to bait, lure enemies into coming behind you and then destroying them.
    And all the whiners are big headed shooters who are salty because they got killed by 2 weapon carrier and unaware fixer who should blame their team not opposing speeder, that they allowed him to come in team and kill fixer.
     
  7. Stonebanks

    Stonebanks Well-Known Member

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    Seems like everyone dropped infamy with the new update. Am i the only one who hasn't? From 2.4k to 3k
     
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  8. Shadow Moon!

    Shadow Moon! Well-Known Member

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    There are always some exceptions but we have to consider general picture not special cases:).
     
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  9. _devill

    _devill Well-Known Member

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    You gained from 2.4k to 3k? Great. Well 2.4k for me was long time back or maybe it feels like it was. I was stuck at 2400 for quite some time cos a nerf came in at that time as well I guess. Now it's 3600 nerf. Real good way to remember checkpoints imo...lol.:)
     
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  10. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    Have you tried enfo yet?
     
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  11. Stonebanks

    Stonebanks Well-Known Member

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    A guild mate is using a MK5 speeder with the frost-torp combo. Whenever we fleet, he gets 3 stars and is now around 3k infamy.
     
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  12. Spinners71

    Spinners71 Well-Known Member

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    Clarification question:

    My understanding of the "Tanker Tag" is that it is applied when you fall to 800 below your highest Infamy. But... does it reset each 2-week player season? or each 1-week Rivalry season? or does it never ever reset?

    (A few weeks ago, I went on a huge win streak and shot up to like 3600. But I've been much more stable in the 2900-3200 range. Does that mean I must never fall below 2800 from now on?)
     
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  13. _devill

    _devill Well-Known Member

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    I guess that is how it works. Falling 800 below your highest infamy marks you as tanker and it doesn't reset cos you are not meant to belong that low. Only nightmare league players can drop 800 or more cos their infamy resets every 2 weeks to 4000. But they also have to stay above 4000 to wait for infamy reset.
    I dont know what's the system like in NM league so regarding that it's just speculation. My career top is 3670 or something and right now it shows my season top is 3100 something but if I drop below 2800 I get low rewards. So I guess it never resets and you are expected to always be within 800 of your career top or you get tanked, so to speak.
     
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  14. Spinners71

    Spinners71 Well-Known Member

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    Is this '800-below-your-high-mark' rule an older rule?
    Because ever since Rivalries were introduced, we have seen (for a variety of reasons), Infamy become far less stable. Players are using sub-par ships/weapons, players tanking Infamy for easier Rivalry matchups, etc, etc, etc...
    If Infamy has become far less stable (which is something I would hope Rovio has stats on), then I wonder if it's time for them to reconsider the structure of this antiquated rule too?
    Make it a 1200-below rule?
    Make it reset from time to time?

    I see responses like @TheAntiSnipe (who I very much like and respect) saying he has to actively manipulate his Infamy to make sure he doesn't accidentally climb too high. To me, this makes it seem like there is a problem with the underlying system if a guy who always tries his hardest still can't stop himself from sometimes falling over 800-below, and getting labeled a "tanker", when perhaps an 800 Infamy fall isn't so uncommon in this new Rivalry environment........
     
  15. Shadow Moon!

    Shadow Moon! Well-Known Member

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    3604 is my highest infamy I dropped as low as to 2300 after that I am crawling back to get rewards its been zero rewards for whole season now:(. Closing in on threshold infamy 2800 currently sitting on 2749.
    In most matches I did 15k damage 4 kills I would get 1 star, if I died in a match that is s certain lose for me these days I have to make sure not to die keep camping whole match.
    Meta has shifted to most boring phase. I don't enjoy playing speeder anymore:(.
     
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  16. Spinners71

    Spinners71 Well-Known Member

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    That actually brings up a good point.
    As certain ships/items are nerfed, if a high ranking player only has those particular things leveled up, then their Infamy will be hit the hardest -- through no fault of their own!
    This is even one more reason to have periodic resets (or even smaller incremental shifts) towards a players current Infamy...
     
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  17. Spinners71

    Spinners71 Well-Known Member

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    The logical argument against resets/shifts are that, with enough dedication, any player can tank down their Infamy to ungodly low levels and still get rewards.
    My argument against that is -- okay, but if Infamy-climbing was appropriately incentivized, then only a small # players would tank on purpose anyway.
    And while I don't think we should have Infamy-ceilings (any mk ship should be allowed to rise as high as they can go)...
    I think we could perhaps have Infamy-floors (high mk ships can't fall below a certain Infamy)...
    - mk 1 = no floor
    - mk 2 = no floor
    - mk 3 = 250
    - mk 4 = 650
    - mk 5 = 1100
    - mk 6 = 1600

    These are just my suggestions, pulled out of thin air. I'm less interested in what the exact values are (I'm sure we could have some lively debate as a group), and more interested in whether having these types of values would be healthy or not in the first place...

    What are the downsides?
    - If a big spender gets a mk5 fast, but his weapons are terrible, he'll lose a lot at 1100 no matter what...
    - If a veteran finally earns an mk6, but his skills are terrible, he'll lose a lot at 1600 no matter what...

    I'm willing to live with those downsides though...
    Thoughts?
     
  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Agree here, and idk if I've told y'all at the forum, but my "management" started when I fell from 2724 to 1926 or so infamy. That's almost two matches from the tanker zone.

    I realized that no matter how well I play, ultimately, sometimes teams do not work out well enough. So I'm gradually building up power so that I can comfortably settle down in Ace 3 in the event of unexpected losses or nerfs to the setup I main. So when I push, I can push up to 3000+ comfortably. Currently I cannot.

    But my issue is this. All of us who manage their infamy are indirectly responsible for letting mk6s getting to the lower leagues imo. If I tried to explain it rn, it would take me a few long paras, so I won't unless someone asks:p. However, we are not the core reason for this situation with the mk6s.

    Fact is, the main issue is that the sheer number of people who just wish to get stronger to "crush noobs" is pretty high.

    I cannot even imagine how fighting a mk6 shooter at 1100+ feels like.

    I cannot imagine how it feels to be an F2P mk6 in Ace dropping down HARD just because he mk'ed up his ship without the needed preparation, either.

    No matter how I think about it, I cannot find a solution to this dilemma. Punish noobs, or punish F2Ps who did not prepare? The devs' approach was a good temporary approach. However, it ain't gonna be enough.

    Something has to change. I don't have a solution tho.
     
  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like this idea tho;)
     
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  20. Spinners71

    Spinners71 Well-Known Member

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    A few weeks ago, I saw an mk6 Shooter with multiple Legendaries and T4+ Epics sitting at 162 Infamy........ He was floating in the waiting bay, and I just happened to click on him....
     

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