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Sticky grenades!

Discussion in 'Game Discussion' started by Slaying Mantis, 1 Mar 2018.

  1. Slaying Mantis

    Slaying Mantis New Member

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    How about sticky grenades? A mid-range, one slot weapon with a delay fuse that sticks to friend and Foe and other objects . It has the same firing characteristics as the flare gun and does full damage when directly apply to enemies and splash damage when applied indirectly it also does additional damage to burning targets. It'll be kind of neat to stick one on a friendly speeder as he rushes into a group of enemies or plant one on a wall as an enemy comes around the corner.
     
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  2. PastelPiku

    PastelPiku Well-Known Member

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    idk about the bonus damage to burning targets, but I like the idea!
     
  3. Snapshot

    Snapshot Well-Known Member

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    Gee, I kind of liked it when I thought of it the other way around... "does partial damage if stuck to an enemy. does full damage to enemies in blast zone" Then I'd make the blast area large. I love the idea of being able to turn one of the enemy boats into a credible threat.

    This makes it totally different than a flare. It becomes a test of situational awareness for the enemies. If one gets hit by a sticky grenade and moves away from his team-mates it's no big deal. If they fail to move away, they just splashed a big-torps worth of damage all over their team. If they do it this way, the boat should become visibly dangerous somehow so team-mates also can see what happened and have a chance to evade.

    I like adding totally new combat dynamics more than variations on old ones.

    If they went my way they'd need a second one to stick to walls which did a ton less damage with a much smaller blast area.
     
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  4. PastelPiku

    PastelPiku Well-Known Member

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    Interesting idea, yet another way to force your enemies to split up, like the napalm. The wall version could just be the same as the first one since its damage is dependent on the blast, rather than the projectile, and it would give them time to flee, making the damage justified. If it shoots like a flare gun, though, it should do less damage than a big torp imo.
     
  5. Snapshot

    Snapshot Well-Known Member

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    My concern for the wall one was for different situations. Consider, for instance, wayward pains and how blasts go through walls. You'd never be able to be anywhere near any wall ever again. Where do you do that on Wayward Pains? Think about the times two boats are hiding around some corner of a rock. Right now, one of them at least needs to back up to hit the rock with a big torp. If you could just stick an explosive there that'd go right through the wall... well...
     
  6. PastelPiku

    PastelPiku Well-Known Member

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    I've personally always been against any type of blast passing through walls so I didn't even think of that. Oof, that's a tough situation.
     
  7. Snapshot

    Snapshot Well-Known Member

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    I don't think it's that tough. You just need to scale down the damage and maybe and blast zone on that version of the weapon. I'd think about scaling the damage WAY down but also decreasing weapon cycle time to compensate. SO that way you'd get surprised once by the explosion but it shouldn't be critical.

    All of this would need a lot of careful thought then play testing but I very much like the idea. The tactical situation would get much more complicated if there were more crowd control abilities (ditto with damage mitigation ones for defenders).
     
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  8. Slaying Mantis

    Slaying Mantis New Member

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    What do you think reload time and damage should be? I haven't figured out how much damage it should do. Oh and another thought it would be great to stick these on fixers.
     
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  9. Snapshot

    Snapshot Well-Known Member

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    For your original idea? I'd use the ex-cannon as a starting point for cycle time and damage (as well as projectile speed and explosion radius). It is, after all, basically like a delayed action ex-cannon.

    For my idea? I'd use the big torp as a base for the one that sticks to boats and maybe a swift-torp for the one that sticks to walls.
     
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