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Tesla Shields

Discussion in 'Game Discussion' started by Craigjnoble, 28 Feb 2018.

  1. Craigjnoble

    Craigjnoble Well-Known Member

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    With the bubble brigade out in force now. I have a few questions that I have seen mentioned in the forums and wondered if they are true.
    1. A napalm will pop a bubble if they try to block it?
    2. You can’t land a crit from any cannon on a bubble?
    3. Railguns do full damage to them even at close range?
    4. Tesla bolts remove them but they don’t get the 4 sec stun debuff?
     
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  2. CaffeinatedChris

    CaffeinatedChris MVP

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    Based on my information and observations:

    1. False. Since Napalm impact doesn't do direct damage, it is just absorbed like Firebomb. Update: Napalm, Firebomb, and Flare Gun all deliver their total burn damage (damage x duration) in a single burst. If this is enough, it will break the shield.
    2. True. Devs have confirmed that Tesla Shields don't take crits. Shoot your big guns instead.
    3. False. Railgun does normal damage to Tesla Shields; they appear to "always break" them just because Railgun does so much damage. Update: Railgun always does 100% damage to Tesla Shields, regardless of distance.
    4. True. Tesla Bolt immediately removes the Shield without causing Stun, no matter the level of the two items.
     
    Last edited: 1 Mar 2018
  3. fr4nk1yn

    fr4nk1yn Well-Known Member

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    It will "pop" but the total damage of the Naplam has to be more than the hitpoints of the sheild as the blast is absorbed all at once. It will then stun.
    But does the railgun do full damage to the shield regardless of range?
     
  4. CaffeinatedChris

    CaffeinatedChris MVP

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    Called in some devs to try to confirm; I was wrong about crits before, so I'll see if the voices of experience can weigh in here.
     
  5. Crashedup

    Crashedup Well-Known Member

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    Napalm firebomb and flare gun all will pop the shield if the total dmg is more than the hits pts of Tesla shield
     
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  6. CaffeinatedChris

    CaffeinatedChris MVP

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    By total damage, you mean "damage x duration" all delivered in one big wallop? That's a fair way to handle it, I suppose.
     
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  7. Crashedup

    Crashedup Well-Known Member

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    Yes
     
  8. The Otherguy

    The Otherguy Well-Known Member

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    Idk if this is how it's supposed to works, but whenever I block napalm, it breaks my shield, 4s stun, AND sets the water on fire.
     
  9. *JAWS*

    *JAWS* Well-Known Member

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    @The Grim Repair @Miika @Dmg don

    Tesla shield still has a bug. And flare isn't breaking it.
    Styx from N.c. guild And myself have shown the bug in and posted to forums bug fix over 4 weeks ago. No fix yet? Lets hot fix this please.



    2cd)
    Tesla shield once broken... the stunned ship duration should increase to 5 seconds.

    Having fought many Double tesla shield ships. When breaking their shield its is way too quick before they bring up another. The duration is too small when breaking the shield. It's like 2 seconds in real life. There needs to be stronger penalty for breaking this shield.
     
  10. fr4nk1yn

    fr4nk1yn Well-Known Member

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    The problem with that, as well as a lot of nerfs they actually implement, is it would hurt low level players.
    Imagine a 5 second stun when you're using an uncommon sheild. That would probably be more than tesla bolts at that level.
     
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  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    What we really need is a SEPARATE RULESET at NML. Some rules just kill builds below NM.
     
  12. fr4nk1yn

    fr4nk1yn Well-Known Member

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    Agreed. And it's possible. Did the legendary sniper ever get that 7% nerf the rest did?
     
  13. Stelmo

    Stelmo Well-Known Member

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    Many of us in nightmare use rare shields which break on the first hit, and a 4 second stun is already more than enough.
     
  14. *JAWS*

    *JAWS* Well-Known Member

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    Not really enough. In nitemare. Dual tesla shield usage should have a higher stun once broken. Take a day in the life of a defender facing an enforcer. Example. Today I fought widow maker.
    Dual tesla shield. Maxed epics.

    I have 1 flare, 1 ex cannon, 1 blast cannon.
    We face off.

    Only way for me to break his shields which he can roll indefiniely because of mass cool down. With only global Cool down of 2 seconds stopping him from loading another tesla shield. Bubble up!
    Literally I have a 2 second window. If I use my ex cannon to break his shield. Then. I have a limited window to shoot him with a weak flare. Or a weak blast cannon. Only 1 shot. Not 2 in that time window. Break his shield. And while he runs and enforcer dances. Shoot the next shot in a 2 second window. 2 seconds. The 4 second stun is a joke when tesla shield is broken.

    Global cool down affects me the Defender also.

    So...where is the time to make the shot?

    Nitemare needs an enforcer nerf on tesla shield. Once epic V tesla shield.... the stun should go to 5 seconds.

    And also the Major Bug of how flare verses tesla shield needs to be fixed asap. This is already a forum topic with video to prove the bug exist.
    If it was fixed ....the same battle verse widow. I could have broken his shield with my flare. Then shoot ex cannon while he is stunned. Big difference.
    Right now all the advantage is going to the enforcer in these engagements without a fix.

    @Miika @The Grim Repair
     
    Last edited: 1 Mar 2018
  15. Jujujuan

    Jujujuan Active Member

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    Everyone forget that you need 2 epics tesla shields to make it worth. 12 Epic tesla shields.
     
  16. DragonLegend

    DragonLegend Well-Known Member

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    And that is pretty impossible for a fTp player.
    And aside from flare bug fix. Nothing need to be done to enfo. Or ts.
    Enfo. Were like this for a while. Telsa shield is same for even more time. Why they are bugging everyone now.
    This community just want to nerf the meta , Op or Not.
     
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  17. Craigjnoble

    Craigjnoble Well-Known Member

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    Cheers for all the reply’s.

    One more. What’s a rough idea of a Tesla shield health (nightmare league) so t5E

    Basically I am constantly coming up against invincible enforcers in my fixer. I have a legendary rail gun and a t5E carro. The carro can pop a shield in most cases. Just a weak rail gun to the face isn’t helpful. And they are too manoeuvrable to get under it. Unlike a speeder that after a face full or two of the carro tend to run off crying the enforcers just laugh. They are worse than defenders these days. Just trying to find the best way to deal with them.

    And the Tesla bolt repair block bug isn’t helping matters either.
     
  18. What's Up Player

    What's Up Player Well-Known Member

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    And what do you want? To win 1v1 with fixer against Enforcer? Lol
     
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  19. Craigjnoble

    Craigjnoble Well-Known Member

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    No not fully cause that’s never going to work. But when it comes to popping a shield to give me 3 secs or what ever the stun length is of breathing space while my team mates come to help it matters.
     
  20. YerJokinArnYer

    YerJokinArnYer MVP

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    You could do this by making the stun time proportional to either the strength of the TS or the duration of the TS.
     

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