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Why enforcers no?

Discussion in 'Game Discussion' started by - Oskar -, 20 Feb 2018.

  1. Kalbs

    Kalbs Well-Known Member

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    Yeahhhhhh. No. That's probably the only weakness it has. It's already hard to kill it with 2 Tesla Shield. Let's not make it impossible to kill by adding 'bendage'.
     
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  2. Craigjnoble

    Craigjnoble Well-Known Member

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    C61DD70C-C108-4131-A333-FF065AB88507.png
    You mean like this guy?
     
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  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    They do use them even rares are very good.
     
  4. Crashedup

    Crashedup Well-Known Member

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    It also has the unique ability to go back and forward at almost same speed which helps it dogde a lot of shots
     
  5. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Those MK2 fixer and defender at the bottom XD
     
  6. Blood Raven

    Blood Raven Well-Known Member

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    You got two tesla shields which can negate those two rail shots / also more than shooters, enfos are in the lead @top 50. + enfos have super good agility of turret/ship which other ships lack and on top of all this you ask for a bandage. Cool
    Then make all boats super agile, include tesla shield for shooters/defenders and get fixer a bandage too
    Orrrr agree enfos are already good enough / second option seems more balanced.
     
  7. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Enfos are op rn. 7 in top 10 and many who were near 2.5 - 3k already made it to nightmare in just 1 season.
     
  8. envylife

    envylife Well-Known Member

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    A while back I proposed flex slots, so that, for example, a shooter can sacrifice a weapon slot for something else, perhaps a very limited choice of yellow or green items (1-slot only, etc), or a defender could sacrifice a blue slot (or two) for the same. The result would be some very intriguing ship loadouts.
     
  9. fr4nk1yn

    fr4nk1yn Well-Known Member

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    tl;dr, the reason enforcers don't need bandages is dual Tesla sheilds ;)

    I see quite a few Enforcer's with bandages though.
    Makes no sense to me because we start with low hitpoints to need that an actual sheild. There's no time to build the hitpoints. We're also slow enough we can't speed off and take some time to build hitpoints.

    It's just a trade off of the ship.
     
  10. Lil_Torta

    Lil_Torta Active Member

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    Whether or not an Enforcer should run* bandage is really depending on the users play style. I for one find it very useful cause it allowed me to absorb more damage that my T-Shield couldn’t possibly block at times.

    I find it very useful in my playstyle and I can vouch for that with the 4 Penta-Kills I got yesterday. Here’s a link to one of them for proof:
     

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