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New weapon ( edit: new item)

Discussion in 'Suggestions & Ideas' started by SupremeCalamitas, 24 Feb 2018.

?

Which new weapon type should be added?

  1. Ship-seeking weapons

    10 vote(s)
    23.8%
  2. Machine gun

    11 vote(s)
    26.2%
  3. Laser

    13 vote(s)
    31.0%
  4. Other ( post what it is)

    5 vote(s)
    11.9%
  5. Nothing, you're just fine with what there is

    6 vote(s)
    14.3%
  6. TheAntiSnipe's idea(s)

    15 vote(s)
    35.7%
  7. HAPPY SITHSA's idea(s)

    6 vote(s)
    14.3%
  8. Cryix's idea(s)

    8 vote(s)
    19.0%
  9. SupremeCalamitas' idea(s)

    4 vote(s)
    9.5%
Multiple votes are allowed.
  1. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    I was thinking there could be a new weapon. Let's vote!
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Double-barrelled cannon(2 slots)
    This big beast of a cannon can lock on to two ships at once. Double kill!

    The double barrelled cannon is the standard cannon's big bro. It can lock on to
    A] Two ships at once, dealing half damage to both.
    B] One ship, dealing full damage.

    Being a twoslot, a cooldown of 7 seconds(unique) and a DPS nearly double of the standard cannon will be awesome.


    Mass Driver(1 slot)
    This deadly weapon fires a hyper-accelerated bullet in a straight line. Deals bonus damage to stunned enemies.

    The mass driver is basically a RG with half the damage. This weapon is primarily intended for enfos, speeders and fixers. Idk if it's OP, but I dont think so.

    Ibis(2 slot)
    This superheavy behemoth of a sniper cannon will leave your enemies stunned. Movement speed penalty-25%, inapplicable to defenders.

    Absolutely intended for defenders, this HUGE sniper cannon has a 0% crit chance, but deals massive damage at equally massive ranges. Range is higher than the sniper cannon, projectile speed is lower though. Skillshotters are gonna love this.
     
  3. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I have an another idea.Suppose we got surrounded by enemy ships in an open space area like Dropdead Gorge or in the Capture area of Crude Awakenings.What can we do?
    Introducing the ENERGY PULSE and ELECTRO PULSE.
    1)ENERGY PULSE:
    Fires a pulse right from our ship(pulse looks like the concentric circles that appear when we throw a stone in water).This energy pulse weapon is a 1 slot point weapon and when enemy ships surrounded you,use this pulse to deal the damage to all enemies surrounding you.Travels faster and deals full damage when enemy ship is near and deals half the damage when it crosses the half of the distance.Medium Damage and covers less distance.
    2)ELECTRO PULSE:
    Fires a pulse similar to that of Energy Pulse but it deals greater damage than Energy Pulse.2 slot point weapon,travels slower and covers large distance than Energy Pulse.Also it has a 30-40% chance to stun targets for 5-6 sec.
    NOTE:These two weapons can be only used in an open space area.
     
  4. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Antisnipe,I liked the idea of DOUBLE-BARELLED CANNON.Awesome.:):):)
     
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  5. Neptune_Gaming

    Neptune_Gaming Well-Known Member

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    i loved the idea too:):)
     
    HAPPY SITHSHA likes this.
  6. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Do you like the idea of my weapons?:rolleyes::rolleyes:
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think it would take a very skilled player to use them to their full potential, and if they are implemented, I'll be sure to use them!
     
  8. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Thanks Antisnipe.I hope that these would be implemented:cool::cool::cool:
     
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  9. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Wonderful ideas. Devs, you seeing this?
     
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  10. Cryix

    Cryix Well-Known Member

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    Meteors = Combination of missile and mortar......Shoot this in the sky and 3 meteors of 0.5 radius will drop.....the health will reduce of the ship they hit but If they dropped in an open area than the area will be fired for 10sec.......Red slot wep

    Fire overboost = Just like and overboost
    ......but 1.5 time the cool down and from wherever u will go.....a little lair of flame will come there for 5 sec. which will deal a little amount of damage........Yellow slot wep

    Shield wall = Just like Tesla shield but it is not movable.....Use this and a wall will appear in front of u....... tht can protect u and ur teammates and the wall will have a limited height so mortars can cross.....The cool down will be of 25 sec........Yellow slot wep

    Lucky Shield = This shield will have half hp than standard shield but it will have a 2.5% chance to block damage.......Blue slot wep

    Doc. Bolt = This bolt will remove any effect from the ship even burning and Tesla bolt can't stop this and it will heal half the repair bolt........Green slot wep
     
    Last edited: 25 Feb 2018
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  11. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I like your ideas,Cryix.I have also posted a new thread "NEW SHIPS AND VIOLET ITEMS".Please see the thread also;);)
     
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  12. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    How about my ENERGY PULSE and ELECTRO PULSE?:D:Do_Oo_O
     
    Nikkie! likes this.
  13. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Read the full thread Cryix.Ok?;);):)
     
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  14. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    What about my new boat ideas?I will post some new violet items ideas after some time.By the time,post some ideas of yours Cryix.;);):cool:
     
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  15. Spongeboat

    Spongeboat Well-Known Member

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    That sounds like a damn fun weapon to use, but how are we supposed to aim with this weapon? Y'know, aiming slightly in front of ship before shooting to compensate for their movement.
    It would be impossible to do with this cannon, especially when both of the locked ships aren't moving in the same direction.
     
  16. The Afenogaster

    The Afenogaster Well-Known Member

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    @TheAntiSnipe thats what I was gonna say, the current auto aim is not the best, how will we do with 2 targets at the same time?
     
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  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    You need two tangoes in range of your weapon. Since it can arc, this cannon will be able to shoot past waves. As long as there are two targets, the cannon will look like it's "split". The moment you switch to "single fire"(there will be a switch, ofc) or one of the targets goes out of range or disappears behind cover, the cannon will "merge". For obvious reasons, it cannot be lead. I was thinking it would be more of a midrange solution, so it could be "tapshot" within it's effective range.

    Maybe increase the range in single-fire? It has to be better than a carro, so we need some cool perks as well.
     
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  18. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Self destruct- 1 slot yellow item
    This sneaky little button lets you get close to your enemies and then KABOOM!!

    Exactly what the description says. Deals massive damage ( higher than mine). Useful for kamikaze speeders. The catch? It puts the Kamikaze in Kamikaze speeders- they can become suicide bombers.
     
  19. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    It would be a nightmare:eek::eek::eek:
     
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  20. The Afenogaster

    The Afenogaster Well-Known Member

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    I love this Idea!!!! It’s amazing imagine people like rocking 2 nitroes and then you see the speeder approaching, some seconds later there is no speeder but you can’t find your fixer too Lol
     

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