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Time To Buff Defender... or nerf Shooters and Enforcers. Fixes suggested.

Discussion in 'Game Discussion' started by *JAWS*, 17 Feb 2018.

  1. Babablacksheep

    Babablacksheep Well-Known Member

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    I will have to dis agree, you are one of the few players who made it nightmare with Mk5 ship without spending money with those Rare explosive canons. How is defender underpowered if you can reach a top league with all rares and not a fully trained boat
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Well, the defender nerfs hit it hard. Defender needs a buff, no question. I can snap the routine of any excannon defender without my tesbolt, something I cannot even do for an enfo.
     
  3. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    Yeah... I'm struggling hard to maintain a position that took no effort pre-update.
     
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  4. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    This is a well thought out and very relevant post with great ideas. I agree with this post 100%.
     
  5. Snapshot

    Snapshot Well-Known Member

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    To be fair, a well driven speeder really ought to be an awesome 1v1 boat... particularly against a "tank" type target. But still, I'm a lot less skilled than you but a lone defender to me just looks like a low-priority target. Their damage:HP ratio is low enough that they go last on my kill list and when I get around to them I assume they will be a trivially easy kill. Enforcers are what give me nightmares.
     
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  6. Babablacksheep

    Babablacksheep Well-Known Member

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    That's because you never played against a defender weilding Carronade or gear lube or rudder.. The reason why i asked for buff these blue items in Terms of Defenders. A defender with a solid rudder build can Cut thro mortar circles and Dodge torpedoes like a pro. The one using lube with Rail-Gun is a nightmare to face with.There is no need of Some serious buff in the boat
     
  7. Zachiderp

    Zachiderp Well-Known Member

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    Buffing the attributes of these items is useless since there's a cap on them anyways. The only way for them to be viable is to reduce the amount of speed the turbo gives but buff the speed of all ships to compensate. That or make the small shield and bandage one item and crew training and perks would determine whether you want more recovery or more ship hp. Or add another slot on each ship just for them
     
  8. EyeOfDoom

    EyeOfDoom Well-Known Member

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    That was months ago tbh. Game was a lot different only top players had mk7. Now we can find them regularly at 3k. And I used to play smart by only moving to close in on ex cannon range but staying out of blast and flares. Now that's down the drain, defenders just have to Yolo charge a boat and hope it doesn't run away. It's pathetic how Devs said we hear you complaints regarding sniper crits and nerfed ex cannon range out off all things. Not that it matters anymore since I'm building one now.
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yeah, but defenders are known to be good against a solitary speeder, especially due to the recent tesbolt nerf, they get a 5 second window every time, something they could've used to fight a speeder, however now due to the cooldown nerf to excannon, they are incapable of getting off those two shots. So yeah, I think that warrants a buff.

    And also, the excannon needs some rethinking. It doesn't feel like a twoslot anymore. I got so pissed I scrapped a t4 rare(also because it was no longer chainable), and as you know, I'm F2P. Think about the people with leges who can no longer chain attacks.
     
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  10. Snapshot

    Snapshot Well-Known Member

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    Let me retreat into my vast pool of ignorance about defenders. Here's what I know. I have maybe seen 4 or 5 defenders actually tanking in the couple thousand games I've played. Something is wrong somewhere. I leave it to those more familiar with the situation than myself to figure out what. Personally I don't think a minor tweak here or there is going to solve the problem whatever it is.
     
  11. curseDDestiny

    curseDDestiny Member

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    I agree with only point no 2 from the OP's argument. With point no 1 I feel it will make the defender a tanky shooter.
    However I present an option for point no 1
    - Give the boat passive regeneration ability - a x% of the big Patty's health per x seconds. Make this passive a scaling ability the more health the defender looses either increase the % of health regeneration or lower the health regeneration ticks (eg if you start at say 5 seconds maybe reduce to 4.5 secs if below 75% health, 3.75 secs below 50% health and so on)
    Apart from this give defender adaptive defence points eg the more health the defender looses the more defence points it gets. There should be an upper limit to this else would make most weapon useless

    With people crying about enforcers being top in the current patch you need to look at the past 8 odd months since the global launch to really cry about enforcers ruling the leader board for just a week. Rest assured the day will come when enforcers will be nerfed. I believe the devs buff every ship for a month or two to keep the game fresh
     
  12. F.QTR

    F.QTR Active Member

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    It’s time to buff defender or just delete the boat it’s a worthless boat now especially after EC got nerfed? I play 5 ships It has been months since I touched my defender it’s just a worthless ship after all these update. Def need to get better or just delete it if the dev don’t care about it. I feel sorry for all the defender guys I can take them down with any of the other 4 ships easily. I recommend buffing the def as soon as possible.
     
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  13. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    In my opinion, defender is useless. I'm a speed demon myself, and who needs that many blue slots??
     
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  14. Terry Morgan

    Terry Morgan Well-Known Member

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    My only strength is being sneaky. If m spotted at a distance I'm toast quick. The power of weapons eat up hp extremely fast and the 100 maxhp defense points is useless. The Ec range and cd nerf make surviving a fight almost impossible now. Come on market I need parts to finish my enforcer shields. Just sayin
     
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  15. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Since when was enforcer nerfed?
     
  16. *JAWS*

    *JAWS* Well-Known Member

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    Great Posting community. Thx for bringing great ideas.

    What's being shared here is how easily it is to kill defenders by almost any of the boats. Especially now since ex cannon nerf.
    Defenders need a buff.

    While we all might not all agree on which buff. It needs to be substantial enough to change what is really agreed apon. Defender health gets shot apart quickly.
    New ideas I heard in last day was raising attributes for defenders.
    A poster wrote about adding health passively or defense points as Defender gets lower on overall health. Maybe once 6k or lower for the boat?

    All great ideas....
    Many like my idea 1 and idea 2 listed.
    Most think both should happen.

    Here is another outside the box....hybrid the defender.
    And give the defender one yellow slot? For fun.

    @The Grim Repair @Miika @Dmg don

    The community has spoken out overwhelmingly for Buff.
    Please read thru my original post and thru ideas suggested here. Be liberal applying them. It's time to make Big Blue Boats fun.

    Best regards,

    Jaws
     
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  17. EyeOfDoom

    EyeOfDoom Well-Known Member

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  18. Babablacksheep

    Babablacksheep Well-Known Member

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  19. Terry Morgan

    Terry Morgan Well-Known Member

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    Where in that statement does it say anything about an enforcer nerf? Yep thats right, it doesn't.
     
  20. Trium

    Trium Active Member

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    My ideas how to boost Defender:

    1. Remove the global cooldown (2.5s after shot) for Defender

    It is the only ship which has only 3 buttons. Removing the cooldown will remain his dps the same, but will increase its burst. It will give us new tactics and some speciality to Defender.

    1.1 Alternatively, the cooldown may be reduced to 1.9 sec
    1.2 Alternatively, the amount of red slots may be increased, but that is not that interesting

    2. Fix the bug with correspondence of physical model and displayed model

    The only ship, which is being hit when torpedoes actually didn't touch him. At least that is what we see in the game.

    3. Add Defender a green slot
    Why not to stop monopoly on green slots by Fixers? Having one green slot on Defender will bring something interesting to the game. It won't be able to heal everyone as Fixer (because he will have only 1 green slot), but might do some little help or heal himself.

    4. Increase the speed level cup
    Collecting all torpedos all the time is not fun. :(
     
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