There was a time where the triple torpedo was more popular than the big torpedo. Why? Take a look.
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It actually looks like a viable item.
When buffing/nerfing an item, it should always be done so in a way that doesn't change its core concept. The triple torpedo, however, looks and feels completely different from its ancestor. Before, it was a classic torpedo attack, much like those in real naval warfare. It was reliable, having the torpedoes oh-so slightly spread out so that you had a better chance of at least one of them hitting (or even 2 or 3). The new triple torpedo is almost impossible to strike with multiple torpedoes. It's extremely situational and often spreads out too fast to hit even multiple enemies from afar.
This is the main issue. Even if one said it was good at hitting multiple enemies, it clearly wasn't designed for that purpose, as the original simply doesn't have enough spread to trash a whole team. It seems more like a single-target alternative to the big torpedo, which is more reliable because of it's slight spread.
Personally, I find the old triple torpedo far more attractive, but I can understand why it was OP. A more reasonable fix, though, would've been to simply reduce its damage, since it was much easier to strike with 2 or 3 of them.
Another would've been to increase its spread by only a tiny amount, so that at long range it's still possible (but not easy) to weave between them. Besides Battle Bay, I also play World of Warships, and let me tell you that from your broadside you will never slip between 2 torpedoes. The current spread is ridiculous, in this sense. I can weave between triple torpedoes from my broadside at grenade launcher range. Why?
This thing was meant to strike one or two opponents hard with more reliability than the other torpedoes. It was the awesome, realistic multi-torpedo item. I'd even settle for removing its splash from the equation, which would balance out with its multiple projectiles.
Swift torpedoes are fast, big torpedoes are strong, and triple torpedoes, currently, are meant for groups. But the big torpedo's blast radius is massive and it's just a better option for groups in the first place.
In all honesty, they're not terrible now. They're still good in their own way, but they're just not nearly as fun anymore. The item was changed too severely to the point of not even being the same item anymore. The only thing it has in common to the original is the name and amount of torpedoes.
HOWEVER, despite everything I've said here, I'm positive that some people have grown to love the new triple torpedoes, or have simply gotten used to it, so I have one more proposal. How about some talents that increase the triple torpedoes spread and damage? If you prefer to oldschool triple torpedo, you would simply ignore these talents for whatever the other option is, but activating more of these talents brings them closer to the current triple torpedo, which have high spread and high damage. There should always be another option so that the player is never forced to increase the spread, but would have to put up with the lower damage.
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