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Remembering the old Triple Torpedo

Discussion in 'Suggestions & Ideas' started by PastelPiku, 17 Feb 2018.

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How should the Triple Torpedo be?

  1. It's fine the way it is.

    28.6%
  2. It was better before, no nerf needed.

    14.3%
  3. It was better before, alternative nerf needed.

    21.4%
  4. Talent idea is the best of these options.

    35.7%
  1. PastelPiku

    PastelPiku Well-Known Member

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    There was a time where the triple torpedo was more popular than the big torpedo. Why? Take a look.

    It actually looks like a viable item.

    When buffing/nerfing an item, it should always be done so in a way that doesn't change its core concept. The triple torpedo, however, looks and feels completely different from its ancestor. Before, it was a classic torpedo attack, much like those in real naval warfare. It was reliable, having the torpedoes oh-so slightly spread out so that you had a better chance of at least one of them hitting (or even 2 or 3). The new triple torpedo is almost impossible to strike with multiple torpedoes. It's extremely situational and often spreads out too fast to hit even multiple enemies from afar.

    This is the main issue. Even if one said it was good at hitting multiple enemies, it clearly wasn't designed for that purpose, as the original simply doesn't have enough spread to trash a whole team. It seems more like a single-target alternative to the big torpedo, which is more reliable because of it's slight spread.

    Personally, I find the old triple torpedo far more attractive, but I can understand why it was OP. A more reasonable fix, though, would've been to simply reduce its damage, since it was much easier to strike with 2 or 3 of them.

    Another would've been to increase its spread by only a tiny amount, so that at long range it's still possible (but not easy) to weave between them. Besides Battle Bay, I also play World of Warships, and let me tell you that from your broadside you will never slip between 2 torpedoes. The current spread is ridiculous, in this sense. I can weave between triple torpedoes from my broadside at grenade launcher range. Why?

    This thing was meant to strike one or two opponents hard with more reliability than the other torpedoes. It was the awesome, realistic multi-torpedo item. I'd even settle for removing its splash from the equation, which would balance out with its multiple projectiles.

    Swift torpedoes are fast, big torpedoes are strong, and triple torpedoes, currently, are meant for groups. But the big torpedo's blast radius is massive and it's just a better option for groups in the first place.

    In all honesty, they're not terrible now. They're still good in their own way, but they're just not nearly as fun anymore. The item was changed too severely to the point of not even being the same item anymore. The only thing it has in common to the original is the name and amount of torpedoes.

    HOWEVER, despite everything I've said here, I'm positive that some people have grown to love the new triple torpedoes, or have simply gotten used to it, so I have one more proposal. How about some talents that increase the triple torpedoes spread and damage? If you prefer to oldschool triple torpedo, you would simply ignore these talents for whatever the other option is, but activating more of these talents brings them closer to the current triple torpedo, which have high spread and high damage. There should always be another option so that the player is never forced to increase the spread, but would have to put up with the lower damage.
     
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  2. Da Carronade King

    Da Carronade King Well-Known Member

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    I noticed that tier 3 rares were usable at nightmare then, but now they are useless even at 1000 infamy but they do tons more damage then what u expect with tier 3 rares now.
     
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  3. PastelPiku

    PastelPiku Well-Known Member

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    At the time this video was made, legendaries didn't exist and the max level for items was 30. I'm more focused on the concept of the triple torpedo, here.
     
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  4. Da Carronade King

    Da Carronade King Well-Known Member

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    Yes I wa sjust thinking about that as well, For me the old triple torp looked like three torps in a narow group which looked unfair to me as often splash means a lot of them did damage. However the new tri-torps are useless, there is only a small chance of hitting with one and ships can just pass through between them. barely anyone uses it. Last time I saw it was on mk6 shooter. He had 3000 life yet lost to a mk5 speeder with 800 as his tri-torps were so easy to avoid.
     
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  5. PastelPiku

    PastelPiku Well-Known Member

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    Right. The nerf was overkill by such a massive margin that it quite literally meant the death of the item. A simple nerf to its damage and splash radius would've sufficed.
     
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  6. Stelmo

    Stelmo Well-Known Member

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    Ah the glory days:)
    My stampeding double tritorp shooter used to eat defenders up back then..
     
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  7. PastelPiku

    PastelPiku Well-Known Member

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    I didn't even know Battle Bay existed when this video was made. The tritorp was trash by the time I learned about the game, and I never once felt it was a good item. Seeing these videos makes me think, "What were they thinking?" If it's too strong, make it weaker! You don't have to change the item entirely lol.
     
  8. Stelmo

    Stelmo Well-Known Member

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    I think the spread increase was necessary to be honest, there was a time when speeders with frost tritorps were everywhere.
    Think back to pre frost nerf big torpedo levels of gamebreaking.
    I would like to see a bit of a reduction in arming range though, at the moment you have to be so far away from your target you have to be pretty lucky to land two on even a frosted defender.
     
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  9. PastelPiku

    PastelPiku Well-Known Member

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    I get what you mean, but the frost nerf would've also been a tritorp nerf, and its ridiculous overuse would've also been solved by a base damage nerf. I feel that the damage should be decided so that you should be expected to hit 2-3 torpedoes every time, and balanced accordingly with that in mind. As of now, because of the long arming time and high spread, it can prove very difficult to hit even a frosted opponent with even 2 of the 3 torpedoes. That's not right.

    The spread and arming time was mostly fine, and a slight nerf would've been ok, but the real issue was how much damage it was putting out. I mean, look at it now, they even buffed their damage! What? It's to a point where they had to increase their damage to compensate for the fact that you can't hit all 3 of them. But why? Having been nerfed so hard that it needed a buff, why not take a small step back instead? This is exactly what my point is. It's been changed so vastly that even the developers don't know what to do with it. Giving it more damage doesn't fix the fact that it's been fundamentally broken. I say make it feasible to land 2 to 3 hits reliably, and nerf its damage accordingly.

    Plus, with frost now breaking after 1 hit, only 1 of the torpedoes will get a damage boost, so I have no concerns over the frost + tritorp being overpowered in the current meta.
     
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  10. TheFixer27

    TheFixer27 Well-Known Member

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    Back in my day tier 2 commons were usable at 800infamy
     
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  11. PastelPiku

    PastelPiku Well-Known Member

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    I got to almost 800 infamy within my first 2 weeks of playing Battle Bay.
    Screenshot_20170827-205014.png
    Was playing basically nonstop as I had fallen in love with the game. Even so, I had mostly t2 uncommons by then, I think. Should've taken more screenshots back then. It seems the item/infamy balance has changed quite a bit since then lol.

    Btw, this is the kind of head start you can get with like $20 in the early-game (notice I'm level 19, second place is 12). I didn't feel like slowly trudging through mk1 and mk2. Good thing those two were buffed lol it should keep more f2p members around when they first join.

    Yes, I've been paying for VIP since day 1. I respect the dev team that much for making such a great game, but I also absolutely despise ads. They'll forever be the best way to make money (either from the ads themselves or paying to avoid them).
     
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  12. Da Carronade King

    Da Carronade King Well-Known Member

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    i got to 1000 with an mk2, then the guild quests came out and so many mk4s and mk5s arrived so in the end it took me an mk4 to leave that infamy and I am stil slowly trudging up.
     
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  13. A55A51N

    A55A51N Well-Known Member

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    Tritorp was wayyy too op then. And wayyy too underused now.
    I think the best buff would be to decrease the arming range. This way you could shoot them closer, and have more chance hitting 2 torps.
     
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  14. PastelPiku

    PastelPiku Well-Known Member

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    The fundamental concept of it was badass, though. I think it would be cooler the way it was, with a slight nerf of the spread instead of the insane nerf, and make it weaker with a smaller splash. I mean, big torp can do like 3000+ damage and has a huge splash. If tritorp had its damage nerfed so that it took all 3 torpedoes to even do like 2400 or so at the same level, it'd be fair. Any damage at all is more reliable, so only landing like 1 or 2 is worth it, but the max output is lower, making them balanced. One option is all or nothing, the other is reliable but requires a lot of precision to max out its damage.

    I don't think it wasn't op, but it shouldn't have changed so drastically.
     
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  15. Da Carronade King

    Da Carronade King Well-Known Member

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    These days people use it in the hope of getting a lucky shot in.
     
  16. HARPO!

    HARPO! Well-Known Member

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    No don’t play a P0rthos video, I’m gonna cry. I miss him so much.
     
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  17. PastelPiku

    PastelPiku Well-Known Member

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    Same. He was the first pro player I learned about, and he quit shortly after I got into the game.
     
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  18. HARPO!

    HARPO! Well-Known Member

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    Same. I was invited to his guild, joined, and then learned he wasn’t there. :(
     
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  19. NoTzHoNg

    NoTzHoNg Active Member

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    Agree. I have tri-torps lv 10 epic that I keep. I just hope that they will reduce the, what I call, the inner range, by a lot.
    OR, making them 20% slower and reduce the spread by 5 degrees, that would help
     
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  20. Stelmo

    Stelmo Well-Known Member

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    20% slower?? That would only help the enemy.
     

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