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My matchmaking thoughts

Discussion in 'Game Discussion' started by Flint, 13 Feb 2018.

  1. kusura bakmayin

    kusura bakmayin Member

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    Yeah, good points. I was thinking about league placement when I wrote that. Obviously it benefits you to have the highest peak infamy per season possible so that you get the league bonus, regardless of whether you stay near your peak. I haven't done any experiments, but it would be interesting to compare which leads to more rewards: being near your skill peak and getting consistently lower stars/rewards, or dropping infamy (i.e. losing battles) and then getting more 2-3 star battles. I suspect that the infamy shedding that would be necessary would negate a lot of the benefits of battling against lower level players.
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

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    In regards to which one would lead to more rewards... It probably just depends on what kind of rewards you need... If you need Epic/Legendary pieces and parts then you want to push your infamy up. If you need sugar/gold/uncommon/rare parts/rare pieces then you want to keep your infamy lower.
     
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  3. What's Up Player

    What's Up Player Well-Known Member

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    Well that two ships that left had as much hp as half of our team together so..

    But I don't think it was an unwinnable matchup. There's always a chance.. but here is was really, really small.
     
  4. Snapshot

    Snapshot Well-Known Member

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    One of the things which would absolutely help is if the devs were a bit clearer on what, exactly the reward ARE for working at higher infamy. I've seen nothing other than sugar/gold bonuses which are more than offset by the reduced win position. It'd be a crying shame if there were really good reasons to not go seal clubbing and Rovio just didn't bother to mention them.
     
  5. Help I Cant Swim

    Help I Cant Swim MVP

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    Haha, yes.. I've been in battles like those too. But without the nearly unwinnable matches, this game would be boring. I've also been on the other side of it though.. When you look at the opposing team and you just pity them for what is about to happen.
     
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  6. What's Up Player

    What's Up Player Well-Known Member

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    Haha yea happened few times. Yesterday i destroyed enemies shooter in first 30 seconds (hit my mine and then finished him with combo). I felt really bad for that enemies fixer who went to save him but failed, so then he just kept shooting repair bolts at me :D:D it was so funny I just couldn't destroy him lol.
     
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  7. Help I Cant Swim

    Help I Cant Swim MVP

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    Haha! At the end of the match if we have just destroyed the other team, I like to go up next to the last enemy player and use my Tesla Shield on him to protect him. And to guarantee that I get that kill! :p
     
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  8. What's Up Player

    What's Up Player Well-Known Member

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    Haha smooth :D
     
  9. Spinners71

    Spinners71 Well-Known Member

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    Actually, @The Grim Repair told me the exact opposite. Now, since the patch a few months ago, it is primarily SHIP level, and infamy is not as much a factor.
    I was not given any specifics into whether it's 90-10, 75-25, 51-49......... so I still have no idea exactly how infamy and ship level are balanced relative to each other...

    This made me sad though... because it's the wrong type of matchmaking system...
    If you can properly incentivize players to reach their highest infamy ranking, then you can use infamy (purely - without considering anything else like ship level) in your matchmaking algorithm.
    That way, players will always be pushed towards "fair" matches where they are restricted from reaching their highest infamy, where they will also win ~50% of the time (hooray!), and therefore maximize their rewards.

    That's my utopia........ but unfortunately players are not incentivized to reach their highest infamy (thanks to weapon-specific rivalry quests). But even if they were, some players still wouldn't be "happy" because I have seen endless comments about how "the system is rigged to force you back down to a 50% win rate" even though that's exactly what everyone should want! HAHAHA! (I'm laughing because I'm really crying..................)
     
  10. Ash KOT

    Ash KOT MVP

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    You are right @Help I Cant Swim in the fact my calculations were wrong, I just glanced at the infamy from both sides, and didnt calculate for the lower fleeted unfriendly infamy.
    That said 4 x MK6 vs 1 x MK6 is always going to be an uphill battle regardless of infamy.

    As far as the current matchmaking algorithm, infamy is a factor, as is ship level, but for obvious reasons the exact algorithm is kept hidden to avoid people knowing exactly how to exploit it to the full.
     
  11. Help I Cant Swim

    Help I Cant Swim MVP

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    Do you have proof of this? Because the evidence shows that the infamy is balanced first and the ship mk only has minor effect. How else would we be getting average infamies that are so close together if infamy was only a small fraction? Maybe Grim can weigh in here, because I highly doubt that infamy is no longer the primary matchmaking factor.


    Again, I'll state that I really don't have any problems with the current matchmaking system. I don't care if I face an mk5, mk6 or mk7. I've killed all 3. The issue is that infamy is too easy to manipulate.
     
  12. vis1234567899

    vis1234567899 Well-Known Member

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    My mk4 fixer can do more damage than that:p:D:)
     
  13. Snapshot

    Snapshot Well-Known Member

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    I can make it even more clear. If ship strength was the majority of the weighting then the practicing of tanking wouldn't work and myself and others wouldn't do it. In addition it is a very common occurrence that I'll see a team vastly outgunned on the basis of ship level. They routinely put 3 or 4 M5's on one team and only M4's and below on the other.
     
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  14. Help I Cant Swim

    Help I Cant Swim MVP

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    Yea, exactly. Thanks for expanding on my comment. There is absolutely no way that infamy is not the primary matchmaking component. I'd bet it is more like... get 10 players within a similar infamy range then match them 1v1 vs the person closest in infamy and then balance the ship mk's. Obviously not that simple though....
     
  15. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    That is the most reasonable answer to this matchmaking problem. I myself have over 800 infamy at MK2 and I am getting paired up with MK5, but I actually do good with MK5, aside from being the main target. Those of you who complain about matchmaking just want an excuse to whine.
     
  16. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Imagine if the matchmaking changed to how people wanted it. You would finish the game in a few DAYS, and that would not be good.
     
  17. Snapshot

    Snapshot Well-Known Member

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    I sort of agree with you. For a while I focused on the unbalanced matches also. Then I realized it wasn't how unbalanced the matches were, it was that I was penalized for fighting them.

    My reaction to the new guild system is quite different. Sure, i put in a zillion hours of grinding on an unpleasant boat to get 1st place this week. But I'm going to be richly rewarded for that effort so I don't mind. I feel like a "winner" for having won.
     
  18. Babablacksheep

    Babablacksheep Well-Known Member

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    Its not about changing algorithm, but avoiding ridiculous matches that are too difficult to win!
    How do you explain a 1K infamy drop without intentional losing. Not me, its been a complaint among my guild mates too since update ..
     
    Last edited: 19 Feb 2018
  19. Help I Cant Swim

    Help I Cant Swim MVP

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    without intentional losing

    just for clarification
     
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  20. Babablacksheep

    Babablacksheep Well-Known Member

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    Ohh lol, i did double negative. Thanks for notifying
     

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